HOW TO RETAIN CUSTOMERS OF IPTV
Interactivity, Trust, and Emotion
Geena Shin
Korea Telecom, Seoul, Korea
Joongho Ahn
Seoul National University, Seoul, Korea
Taeha Kim
Chung-Ang University, Seoul, Korea
Keywords: IPTV, Perceived interactivity, Web experience, Trust, emotion, Usage intention.
Abstract: Television is currently in the throes of a paradigm shift. IPTV, which has already secured a subscriber base
of 1.5 million individuals in South Korea, is evidencing rapid growth in the global market. The development
of IPTV is also increasing the interactivity between users and the IT media. The existing interactivity
between users and IT from the cognitive perspective is insufficient to describe the usage behavior and
continuous use intentions of consumers, who evidence a broad diversity of sentiment. This paper begins by
addressing the effects of IPTV users’ trust and emotions on the basis of the perception of interactivity.
According to the results of empirical research into the users of IPTV services, the perception of interactivity
was directly related with trust. Users’ trust bolsters users’ emotion in a positive/negative aspect, and such
emotion was verified to affect the intention continuously use IPTV. The results of the following research
indicate that the trust and emotion of users should be considered from the MIS perspective in an attempt to
build the intention to use IPTV. Additionally, from the executive perspective, cost-effectiveness should be
considered to enhance positive emotions for user retention and eventually bolster intentions to continue to
use IPTV.
1 INTRODUCTION
Television is evolving. We are recently experiencing
a paradigm shift in the TV industry. If TV was
originally to be perceived as a medium of ‘seeing’,
we are currently facing a new generation of ‘doing’
over IPTV (Internet Protocol Television). IPTV is a
new concept in television, which employs Internet
protocols to provide real-time broadcasting, multi-
media contents and two-way services. There are
more than 1.5 million subscribers in three firms that
provide IPTV in Korea only; and the scale of this
service is increasing considerably. This implies that
IPTV is now past the experimental stage of its
services and is presently repositioning itself as a
practical medium for the next generation.
Unlike television in previous years, IPTV is
capable of two-way services including VOD (Video
on Demand), games, finance, and shopping.
Moreover, IPTV is branching out toward internet-
only services such as widget services. Such
capabilities permit IPTV to be used as a medium that
enables interactivity via CMC (Computer Mediated
Communications), which is the combination of
network devices and TV including commerce, SMS
(Short Message Service), chatting, and e-mailing
(Quico, 2003).
The new IPTV media features superior functions
relative to the former media. However, such
functions require user participation, and are also
useless if the usage intentions are unclear.
Therefore, it is important to conduct research
into the manner in which interactivity enhanced by
671
Shin G., Ahn J. and Kim T..
HOW TO RETAIN CUSTOMERS OF IPTV - Interactivity, Trust, and Emotion.
DOI: 10.5220/0003478006710676
In Proceedings of the 7th International Conference on Web Information Systems and Technologies (SSeB-2011), pages 671-676
ISBN: 978-989-8425-51-5
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
IPTV protocols influences usage intentions and
related variables.
In regard to its functional aspects, IPTV provides
a more diverse menu of features than TV previously.
Additionally, Shin (2007) stated in a prior study that:
‘If former TV used a Push-mechanism, IPTV is
based on a Pull-mechanism due to the fact that IPTV
induces user participation”. Recently, a series of
research studies into interactivity as the principal
influence on IT media were conducted (Rafaeli,
1988; Steuer 1992; Zack, 1993; Ha and James, 1998;
Liu and Shrum, 2002; Stromer-Galley, 2004;
Johnson et al., 2006). The results of current research
indicate that the interactivity users perceive when
using the information system positively influences
usage intentions (Wu, 1999; Liu and Shrum, 2002;
McMillan and Hwang, 2002; Fiore and Jin, 2003;
Johnson et al, 2006). Former research into
interactivity has focused on the cognitive area, and
individual features such as trust and emotion were
not considered prominently. The cause of such a
cognitive perspective was the predominant TAM
(Technology Acceptance Model) approach (Davis et
al. 1989), which holds that the use of IT devices is
dependent on cognitive factors. In particular, unlike
former offline services in which direct
communication is possible, an online medium
requires an extraordinary function that attracts
consumers, thus allowing them to communicate
continuously with the medium. However, such
requirements have been considered only glancingly,
if at all. The principal task begins in focusing on the
internal features of the IT medium--for instance,
trust and emotion--as opposed to functional features.
Similar acts may appear in IPTV however, in order
to attract continuous usage intention; fundamentally
building trust and understanding the mechanisms of
emotion are critically important.
Based on the results of various studies
concerning the rapid development of interactivity,
this work confirms the perceived interactivity in
IPTV and attempts to assess the influence of
perceived interactivity on trust and emotion, which
eventually confirms the cause-and-effect
relationship previously elucidated.
The primary questions this study sought to
answer are as follows:
A. Via what mechanisms, specifically, does per
ceived interactivity affect usage intention?
B. How does the perceived interactivity affect
the individual features of trust and emotion?
C. What influences might perceived interactivit
y have on trust according to the level of web
experience?
2 RESEARCH MODEL
2.1 Research Model
The principal objective of this study was to measure
the effects of perceived interactivity in order to
examine the impact of perceived interactivity on
usage intentions. Only a minimal amount of research
has been conducted thus far on the effects of trust in
non-face-to-face services, such as IPTV which is run
off the web. Some previous studies have provided us
with important insights into trust in the online
context; however, further research is clearly
warranted into the function and role of trust in the
new media, including IPTV with its panoply of
interactive features.
Emotion is a crucial factor that cannot be
ignored in the process of decision making. Finding
the reason for users selecting a particular IT has its
limits only through cognitive factors, including ease
of use. This is because similar IT products with
basically the same cognitive factors, which include
ease of use, are clearly being discriminated by users.
The following research model assumes that users
familiar with interactive environments would
experience different results, depending on the level
of experience.
Figure 1: Research Model.
2.2 Hypothesis
2.2.1 Perceived Interactivity and Trust
With regard to the relationship between perceived
interactivity and trust, Park (2002) previously stated
that trust can be formed among internet shopping
mall consumers by providing more accurate
information on a product and enabling consumers to
share information amongst themselves through
active communities. According to Woszczynski
(2002), there were PC users who operated in a
voluntary and innovative manner when interacting
with computers, and this interaction allowed to
individuals to enjoy a high level of trust and
Trust
Trust
Intention
to use
Intention
to use
Positive
Emotion
Positive
Emotion
Negati ve
Emotion
Negat ive
Emotion
H2
H3
H4
H5
H8
H7
H6
Perceived
Interactivity
Perceived
Interactivity
H1
Web
Experience
Web
Experience
H1-1
WEBIST 2011 - 7th International Conference on Web Information Systems and Technologies
672
satisfaction. Using reinforced Information systems
with more online interactivity, such as IPTV, would
be expected to be affected by former experience
with an interactive medium. Venkatesh and Davis
(2000) proved that usage experience increases
continuous usage intentions, thereby proving that
usage experience is an appropriate control variable.
Using the former research results as evidence, the
relationship between perceived interactivity and trust
are expected to be as follows:
1: In IPTV, perceived interactivity should result
in a positive effect on trust.
1-1: In IPTV, users with extended web
experience would have a greater level of perceived
interactivity and trust than those with inferior web
experience.
2.2.2 Trust and Emotion
Wang and Huff (2007) pointed out that trust
involves both cognitive and emotional aspects.
Additionally, they emphasized that emotions may
trigger a cognitive re-evaluation of trust and
experience from the perspective of trust and
emotion. Wang and Huff (2007) asserted that the
objective of trust is to allow the relationship to
mature, such that the provider will represent the
consumers. Moreover, consumers respond in a
manner that is simultaneously emotional and
reasonable.
Young (2006) claimed previously that emotion is
the principal factor affecting behavior, and is an
indispensable aspect of business relations. Young
(2006) proposed that positive emotions are the
principal component, prerequisite, and final outcome
of trust; in fact, the terms are frequently employed
synonymously. However, this study will attempt to
clarify the complex relationship between trust and
emotions, focusing on the manner via which trust
affects emotions. In particular, this study hopes to
approach the concept of trust in a way that resolves
the inconsistencies of previous research results.
Additionally, the following research includes the
hypothesis that positive emotions would strengthen
as trust is built, whereas negative emotions would
grow as trust is reduced.
2: In IPTV, positive emotions would strengthen
as trust is built.
3: In IPTV, negative emotions would increase as
trust is reduced.
2.2.3 Emotions and Usage Intentions
In a previous study of consumer intentions, emotions
such as happiness or disappointment from perceived
performance were shown to evidence a direct and
positive relationship with intentions in the future
(Swan and Trawick, 1981; Patterson and Spreng,
1997). Additionally, satisfaction in portal websites
was shown to exert a profound impact on intentions
(Van Riel et al., 2001). In relation to Information
Technology, it is expected that users will use a
particular information technology continuously, so
long as the users evaluate the technology positively.
Additionally, Kim Yong Young (2007) previously
demonstrated that habits may affect emotional
attitudes, and that expectancy and self-efficacy have
profound effects on cognitive/emotional attitudes,
stating that emotional factors are strongly related to
intentions. The term ‘positive emotions’ is related to
the individual’s decision to maintain such feelings,
but the term ‘negative emotions’ is oppositely
related to decision-making. Bagozzi (1999) stated
that positive emotions lead to sharing of emotions
with others; however, negative emotions lead to
negative behavior.
Hypotheses 4 and 5 can be proposed as a
background for related research results:
4: In IPTV, positive emotions would have a
positive effect on continuous usage intention.
5: In IPTV, negative emotions would have a
negative effect on continuous usage intention.
2.2.4 Mediating Effect of Trust
and Emotions
In regard to trust, greater usage of IT services results
in an effect on trust in a particular aspect of IT,
which can be either positive or negative in its
direction. For example, the results of Chaudhuri and
Holbrook’s (2001) study revealed a relationship
between brand trust and emotions with brand
likeliness. Additionally, brand trust and emotions are
important sources of brand likeliness or
concentration. In other words, as trust accumulates,
it generates a positive impact on emotion, and thus
user concentration.
Positive emotions such as favorability influence
others’s behaviors, and a variety of studies are
currently underway to determine how emotions
influence the perception of trust (Kumar, 1997).
Positive outcomes, such as interactivity, tend to
strengthen trust, whereas negative outcomes tend to
damage it (Anderson and Kumar, 2006).
Until now, studies into this topic have primarily
focused on negative emotions; however, DeWitt
(2008) previously addressed both positive and
negative emotions. Dewitt’s study also revealed the
HOW TO RETAIN CUSTOMERS OF IPTV - Interactivity, Trust, and Emotion
673
huge role played by trust and mediation of emotions,
by empirically researching the effects of trust and
emotions on the recovery process.
Considering hypotheses 1, 2, 3, 4, and 5,
hypotheses 6, 7 and 8, which are related to trust and
emotion, may also be possible:
6: In IPTV, the relation between perceived
interactivity and emotions could be mediated by
trust.
7: In IPTV, the relation between trust and
intention could be mediated by emotions.
8: In IPTV, the relation between perceived
interactivity and continuous usage intention could be
mediated by trust and emotions.
3 EMPIRICAL RESEARCH
3.1 Definition and Measurement of
Construct
The survey regarding interactivity research involves
two factors: response and reaction time, both of
which measure the perceived interactivity on the
basis of the former interactivity research (Johnson,
2006; McMillan and Hwang, 2002; Davis, 1992).
Additionally, validity and reliability are
appropriately modified and selected as measured
variables via trust (Gefen, 2002), emotion (Davis,
1992), and intention (Venkatesh and Davis, 2000).
Prior to conducting the survey, the collected articles
were confirmed twice to ensure the accuracy and
specificity of the data.
The verified measured variables of reliability and
validity identified in previous research were
collected to enhance the tool of measurement. The
perceived interactivity was employed as a measured
variable, and then supplemented and modified to the
following research from Wu’s (2000) 9 indices.
3.2 Research Method and Data
Collection
The targets of the following study were experienced
consumers above the age of 20 who are capable of
continuous IPTV use, as well as subscribers who are
provided with similar levels of the IPTV service in
the capital area.
Data Collection was assessed for 3 months, from
1
st
July to 30
th
September 2009, with the target
population consisting of the IPTV users surveyed by
the interviewers. A total of 480, excluding 22 with
response errors among 502, were used as the dataset
Table 1: Operant Definition of Construct.
Construct Definition
Related
Research
Perceived
Interactivity
The level of perception related to
communication such as suitable
response and fast reaction in a
particular situation.
Alba et
al.(1997),
Burgoon et al.
(2002),
Johnson et
al.(2006),
Rafaeli(1998)
Trust
The level of reliance the other
party: expectancy satisfaction
through promised performance
and consumption.
Gefen(2000),
Park
Chul(2002)
Positive
Emotions
The level of positive emotion,
self-reinforcement, on the basis
of joyful emotions through
accomplishment.
Hoffman and
Novak (1996),
Anderson and
Kumar(2006)
Negative
Emotions
The level of negative emotions,
self-reinforcement, on the basis
of depressing experience when
failed to accomplish goals.
Intention
The level of tendency using
IPTV continuously.
Venkatesh and
Davis (2000)
Web
experience
The level of web experience
which can be divided into two:
high and low
Kim Sung
Byuk (2005)
Table 2: Measurement factors of Variables.
Observed
Variable
Measurement
factor
No. Related Research
Perceived
Interactivity
All time reaction,
suitable response,
interactive
communication
3
Jonhson et al.
(2006), Wu
(2003),
McMillan and
Hwang (2002)
Trust
Accuracy,
convenience,
stability
4
Park Soo Young
(2003)
Positive
Emotions
Happy, warm,
admiration, fun
feelings
5
Heijden (2003),
Davis et al.
(1992)
Negative
Emotions
confusion, anger,
boring, worried
feelings
4
Intention
Will use
continuously
Tendency to
recommend
3
Venkatesh and
Davis(2000)
Web
experience
Familiarity
1
Kim Sung Byuk
(2005)
for analysis. 221 (46%) were women and 259 (54%)
were men; the age distribution was categorized into
three groups: 20~29 (28%), 30~39 (41%) and above
40 (30%).
WEBIST 2011 - 7th International Conference on Web Information Systems and Technologies
674
4 DATA ANALYSIS
8 of the hypotheses were supported by the results of
our investigation. However, as web experience was
anticipated to have an effect between perceived
interactivity and trust, it showed no signs of
significance. This may be attributable to the fact that
it proved impossible to consistently translate the web
experience to IPTV usage. As a consequence, web
experience may not directly accelerate IPTV use,
owing to differences between web-based user
interfaces and IPTV.
5 CONCLUSIONS AND
IMPLICATIONS
The principal objective of the following research
was to confirm the effects of perceived interactivity,
trust, and emotion on intentions to use IPTV service.
In service of this objective, we empirically
researched the effects of individual features such as
trust and emotions in perceived interactivity on
users’ intentions. As a consequence, the
relationships between perceived interactivity and
trust, trust and emotions, and trust and user
intentions were all as anticipated; therefore, the
stated hypotheses were supported. Trust was
affected as perceived interactivity was high and a
positive relation appeared when trust was high;
however, a negative relation was observed in terms
of emotions as trust was low. The results of our
empirical research demonstrated that positive and
negative emotions influenced user intentions
positively and negatively. Moreover, the relation
between perceived interactivity and emotions was
mediated by trust, and the relationship between trust
and perceived interactivity was mediated by
emotions.
The results of our research clearly show that the
trust and emotion of users should be considered
from the MIS perspective in order to build consumer
intentions to use the product. Additionally, viewed
from the executive perspective, cost-effectiveness
should be regarded as a factor to enhance positive
emotions, thus improving user’s intentions to retain
and continue to use IPTV.
REFERENCES
Andersen, P. H and R. Kumar, “Emotions, Trust and
relationship development in business relationships”,
Industrial Marketing Management (35), 2006, pp.522-
535.
Bagozzi, Richard P. and Yi, Y., “On the Evaluation of
Structure Equation Models”, Academic of Marketing
Science(16), 1988, pp. 76-94.
Bagozzi, Richard P., Mahesh Gopinath and Prashanth U.
Nyer, “The Role of Emotional in Marketing”, Journal
of the Academy of Marketing Science(27: 2), 1999,
pp.184-206.
Chaudhuri, A. and M. B. Holbrook, “The Chain of Effects
from Brand Trust and Brand Affect to Brand
Performance : The Role of Brand Loyalty”, Journal of
Marketing(65:2), 2001, pp.81-93.
Chin, W. W., B. L. Marcolin, and P. R. Newsted, “A
Partial Least Squares Latent Variable Modeling
Approach For Measuring Interaction Effects: Results
From A Monte Carlo Simulation Study And Electronic
Mail Emotion/Adoption Study”, Information Systems
Research(14:2), 2003, pp.189-217.
Davis, F. D., R. P. Bagozzi, and P. R. Warshaw, “Extrinsic
and Intrinsic Motivation to Use Computers in The
Workplace”, Journal of Applied Social
Psychology(22:14), 1992, pp.1111-1132.
Davis, F. D., R. P. Bagozzi, and P. R. Warshaw, “User
acceptance of computer technology: a comparison of
two theoretical models”, Management Science(35:8),
1989, pp.982–1003.
Fiore, A.M. and H. Jin, “Influence of Image Interactivity
on Approach Responses toward an Online Retailer”,
Internet Research: Electronic Networking Applications
and Policy(13:1), 2003, pp.38-48.
Gefen, D., “Reflections on the Dimensions of Trust and
Trustworthiness among Online Consumers”, ACM
SIGMIS Database(33:3), 2002, pp.33-53.
Hoffman, Donna L. and Thomas P. Novak, “Marketing in
Hypermedia Computer-Mediated Environments:
Conceptual Foundations”, Journal of Marketing(60:
7), 1996, pp.50–68.
Johnson, Grace J., Gordon C. Bruner II and Anand Kumar,
“Interactivity and its Facets Revised”, Journal of
Advertising(35:4), 2006, pp.35-52.
Kim Yong Young, Research on user evaluation after IT
system accommodation, Seoul National University,
Doctorate research paper, 2007.
Kumar, R., "The Role of Affect Negotiations: An
Integrative Overview", Journal of Applied Behavioral
Science(33), 1997, pp.84-100.
Liu, Yuping, and L. J. Shrum, “What Is Interactivity and
Is It Always Such a Good Thing? Implications of
Definition, Person, and Situation for the Influence of
Interactivity on Advertising Effectiveness”, Journal of
Advertising(31:4), 2002, pp.53–64.
McMillan, Sally J. and Jang-Sun Hwang, “Measures of
Perceived Interactivity: An Exploration of the Role of
Direction of Communication, User Control, and Time
in Shaping Perceptions of Interactivity”, Journal of
Advertising(31:3), 2002, pp. 29–42.
Park Chul, “Research on trust forming in Company/user
B-to-C e-commerce,” Consumer Research (13:2),
2002, pp. 207-234.
Patterson P. G. and R. A. Spreng, “Modeling the
Relationship between Perceived Value, Satisfaction
HOW TO RETAIN CUSTOMERS OF IPTV - Interactivity, Trust, and Emotion
675
and Repurchase Intentions in a Business to Business,
Services Context: an Empirical Examination”,
International Journal of Service Industry
Management(8), 1997, pp.414-434.
Quico.C., “Are Communication Services the Killer
Application for Interactive TV? Or Left My Life
because I am in Love with the TV set?”, Proceedings
of the 1st European Conference on Interactive
Television: from Viewers to Actors, p.100,
Chorianipoulos, K. and G. Lekakos, 2007, “Learn and
Play with Interactive TV”, Computers in
Entertainment(5:2), 2003, p.2.
Rafaeli, Sheifaz, “Interactivity: From New Media to
Communication”, in Advancing Communication
Science: Merging Mass and Interpersonal Processes,
R. P. Hawkins, J. M. Wiemann, and S. Pingree, eds.,
Newbury Park, CA: Sage, 1988.
Rafaeli, Sheizaf, and Robert J. LaRose, "Electronic
Bulletin Boards and "Public Goods" Explanations of
Collaborative Mass Media," Communication
Research(20:2), 1993, pp.277-297.
Steuer, Jonathan, “Defining Virtual Reality: Dimensions
Determining Telepresence”, Journal of
Communication(42:4), 1992, pp.79-90.
Stromer-Galley, J., “Interactivity as Process and
Interactivity as Product”, The Information
Society(20:5), 2004, pp. 391-394.
Swan, J.E and I.F. Trawick, “Disconfirmation of
Expectation and Satisfaction with a Retail Service”,
Journal of Marketing (57:3), 1981, pp.49-67.
Van der Heijden, H., "Factors influencing the usage of
websites: the case of a generic portal in The
Netherlands", Information and Management(40:6),
2003, pp.541-549
Van Riel, A. C. R., V. Liljander, and P. Jurriens,
“Exploring Consumer Evaluations of E-services; A
Portal Site”, International Journal of Service Industry
Management(12:3-4), 2001, pp.695-704
Venkatesh, V.and F. Davis, “A Theoretical Extension of
the Technology Acceptance Model: Four Longitudinal
Field Studies”, Management Science(46:2), 2000,
pp.186-204.
Wang, Sijun and Lenard C. Huff, “Explaining Buyers’
Responses to Sellers’ Violation of Trust”, European
Journal of Marketing(41:9/10), 2007, pp.1033-1052.
Wang, Ye Diana and Henry H. Emurian, “An Overview of
Online Trust: Concepts, Elements, and Implications”,
Computer in Human Behavior(21), 2005, pp.105-125.
Woszczynski, A., P. Roth and A. Segars, “Exploring the
Theoretical Foundations of Playfulness in Computer
Interaction”, Computers in Human Behavior(18),
2002, pp.369–388.
Wu, Guohua, “How Interactive Advertising Works: The
mediating Role of Perceived Interactivity in the Effect
of Actual Interactivity on Attitude toward the
Website”, Journal of Interactive Advertising(5:2),
2005, http://jiad.org/article61.
Wu, Guohua, “Perceived Interactivity and Attitude
Towards Websites”, in Proceedings of the American
Academy of Advertising, M. S. Roberts, ed.,
Gainesville: University Press of Florida, 1999,
pp.254–262
Zack, Michael H., "Interactivity and Communication
Mode Choice in Ongoing Management Groups,"
Information Systems Research(4:3), 1993, pp.207-239.
WEBIST 2011 - 7th International Conference on Web Information Systems and Technologies
676