AUGMENTED OBJECTS TO SUPPORT PEOPLE WITH MILD
COGNITIVE DEFICIENCIES IN EVERYDAY ACTIVITIES
Andrea Piras, Davide Carboni, Antonio Pintus
CRS4, Center for Advanced Studies, Research and Development in Sardinia, Ed.1 Polaris, 09010 Pula (CA), Italy
Sylvain Giroux
Laboratoire DOMUS, University of Sherbrooke, 2500, Boulevard de l’Université, J1K 2R1 Sherbrooke, QC, Canada
Keywords: Cognitive deficiencies, Tangible user interfaces, Augmented object, Visual tag, Activity of daily living,
Kitchen.
Abstract: The cognitive deficiencies are the spectrum of deficiencies related to the reduction of brain cognitive
capability. They mainly affect decision-making, reasoning, planning and solving capabilities of daily
activities. The consequence is cognitively impaired people become dependent by families, caregivers or
Health Institutes. Not-intrusive information technology applications can be applied onto augment the house
of mild cognitive impaired people to maintain their autonomy and facilitate their daily activities. At the
same time, the applications combat the deficiency effects and are a good mean to promote self-esteem and
increase the independent time living at home. In this paper, we propose an approach to use everyday objects
as input and output devices for a processing system supporting people affected by mild cognitive
deficiencies in successfully complete activities of daily living.
1 INTRODUCTION
Cognitive is an adjective related to the abstract
human faculty of information process and
knowledge applying closely related to concepts as
reasoning, comprehension, inference, decision-
making, planning and others capabilities of the
human mind.
Example of such diseases are traumatic brain
injury, dementia, Alzheimer's disease, mental
retardation, schizophrenia and autism. That
fundamental abilities are necessaries to successfully
complete the common daily activities so related
deficiencies have the effect to compromise any
action with the consequence people becomes
dependent by families, caregivers and National
Health Institutes.
This dependence raises a set of problems for all
involved actors. Families should face with the time
required to assist the impaired relative and the cost
for personal caregivers.
The National Health Institutes support the
families and patient providing appliances, ad-hoc
public structures and specialized medical staffs.
Elements drawing on national economies and state
budgets. Last and more important, it is the patients
acceptance of her disease and of the helps from
relatives and institutes. They often are angry, do not
accept the disease, refuse to use medical appliances
installed in their house, consider an intrusion the
continuous presence of caregivers and hate the lost
of independence.
A solution able to satisfy all of them consists on
augmenting the patient's house with not-intrusive
Information Technology (IT) applications. Where
the whole house becomes the computing
environment actively supporting people in daily
living activities either serving their needs, providing
their safety and monitoring their actions.
Each object, household appliance, furniture and
any other element becomes an input source,
contributing to compose the user interface for
interacting with the digital processing system. The
outputs are indications or helps exposed on or by the
same elements providing input.
In this paper, we propose an approach to use
everyday objects as input and output devices for a
processing system supporting people affected by
213
Piras A., Carboni D., Pintus A. and Giroux S..
AUGMENTED OBJECTS TO SUPPORT PEOPLE WITH MILD COGNITIVE DEFICIENCES IN EVERYDAY ACTIVITIES.
DOI: 10.5220/0003149702130218
In Proceedings of the International Conference on Health Informatics (HEALTHINF-2011), pages 213-218
ISBN: 978-989-8425-34-8
Copyright
c
2011 SCITEPRESS (Science and Technology Publications, Lda.)
mild cognitive deficiencies in successfully complete
Activities of Daily Living (ADLs). Next sections
will introduce to the tangible user interfaces defining
such a type of object-based interaction and the IT
architecture of the processing system. The attention
is focused on the daily activities performed in the
kitchen and the ingredients/utensils collection is the
activity analyzed as example.
2 TANGIBLE USER INTERFACES
To support people with mild cognitive deficiencies
in everyday activities, traditional input-output
interaction system based on graphical user interfaces
(GUIs) looks to be not adequate because rely on
input devices keyboard, mouse or touch-screen and
do not explore the natural ability to interact
manipulating physical objects. Such a gap is filled
by the tangible user interfaces (TUIs).
They “provide physical form to digital
information and computation, facilitating the direct
manipulation of bits” (Ishii, 2008). Physical,
touchable, concrete objects are used as
representations of digital information and
computational operations. User executes physical,
real and direct manipulations of these objects to
interact with processing systems.
In everyday live, humans interact with the
physical world processing an associating of
symbolic functions and relationships with physical
artifacts. Boards games like draughts, mahjong and
Nine Men Morris are some examples where
distinctive physical tokens represent people,
physical entities or actions.
The abacus, the oldest human developed tool
(some hypothesis date it back to 8000 BC, before
written language and even the wheel) (Schmandt-
Besserat, 1997), is a TUI where tokens changes their
values according the position on the board.
2.1 Augmenting Everyday Objects
Objects are fundamental parts of the everyday life of
everybody independently by his religion, country,
gender, age or ability. We actively surround
ourselves with objects, helping to establish our
identities and to find arrangement of those objects
such as to constitute an autotopography (a physical
map of memory, history and belief) (Gonzalez,
1995).
TUIs put the everyday objects to the centre of the
attention to interact with digital systems reducing or
cancelling the entering barrier of the manual
dexterity of the digital input devices. The connection
between the physical objects and the digital
processing is fundamental.
It is realized coupling the objects with a reader.
The reader is able to recognize the object, read its
information and forward it to processing system.
Objects could be augmented inserting
microelectronic circuits or Auto-ID technologies
(e.g. RFID or visual tag). We prefer to pursuit the
“augmentation” in the simplest and no-intrusive
way, so visual tags are the ideal choice because it is
sufficient to paste a little draw on the object surface.
In particular, Quick Response (QR) (Denso,
2010) and Amoeba, from ReacTIVision framework
(Kaltenbrunner and Bencina, 2007), are kinds of
visual tags that can fast recognized by video streams
using an accompanying detection algorithm.
Figure 1: Example of QR (on the left) and Amoeba visual
tags.
3 ARCHITECTURE
According to the pipes run-time architecture (Pintus
et al, 2010), to design the architecture we make the
assumption that each augmented object is coupled to
a Web service. It describes the object features, what
actions it can perform (if able to be an effector or
actuator) and what data it provides according user
manipulation (if able to be a sensor). The set of
available augmented objects defines the sensor
network.
The visual tag placed on the object contains a
reference to the Web address of the related Web
Services Description Language - WSDL (WSDL,
2007) instance. To add one augmented object to the
sensor network, we adopt the point-click interaction.
When technicians sets the system, he points the
visual tag with a mobile device and by clicking the
visual tag is decoded and the sensor network is
commanded to acquires the related Web service.
The task manager uses the set of Web services
registered in the sensor network to compose the task
related to the ADL, including the actions to perform
in case of wrong or missing action by the patient. It
can modify, deploy and remove tasks.
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Figure 2: Schema of the processing system using the augmented objects.
The deployed tasks are performed by the task
processor. It is a WS-BPEL engine able to compose,
dynamically deploy and execute the WS-BPEL
process (Oasis, 2007) based on the defined task and
the WSDL URLs of the involved objects. The tasks
idle waiting for input by augmented objects and
forwarded by the sensor network.
According to such input, the task processor
performs the next step activating selected effectors
and actuators by the invocation of methods on their
Web services.
4 A CASE STUDY:
THE AUGMENTED KITCHEN
The kitchen is the room of the house where people
spend a lot of time performing actions and
interacting with others and it is ideal to test TUI
solutions on account of the tools and utensils used
for cooking. The successful completion of meal
preparation is not only a need for a healthy eating
but also an important step toward the independence
and increase self-esteem for mild cognitive impaired
people.
To augment the kitchen, we need to register the
sensors and effectors composing the sensor network.
Firsts are the input elements of the task processor
and any everyday object with a visual tag becomes a
sensor able to provide input. Effectors are electronic
objects able to show or play an output.
After sensor network setting, we can count on it
and a smart task processor, but we must remember
to let people to interact in the most simple possible
way defining the TUI with high attention in order to
be as intuitive as possible and accepted by people.
LEDs and lights are our privileged outputs, leaving
on traditional screen eventually alerts on wrong or
missing user actions and the video indications to
address them.
4.1 An Example of Task:
The Meal Preparation
Picture cards and card games are related to fun time
of the life of any one since we were children. With
the Virtual Kitchen cards – VKards (Piras et al,
2009), we want to reuse that experiences and the
pleasure to play with such games in order to help
and train the mild cognitive impaired people on
recipe selection and ingredient/utensil search. The
user interaction with VKards becomes input for the
task processor.
We define two kinds of VKards: recipe and
ingredient/utensil. Each card is structured according
to the visual supports defined by Picture Exchange
Communication System (PECS) (Bondy and Frost,
2001). Such a system is a unique
augmentative/alternative training package that
teaches children and adults with autism and other
communication deficits to initiate communication
using simple pictures exposing one image and its
related text.
Each VKard depicts one image, the name of its
subject, plus eventually the quantity, and one
Amoeba visual tag on the top right corner. The
AUGMENTED OBJECTS TO SUPPORT PEOPLE WITH MILD COGNITIVE DEFICIENCES IN EVERYDAY
ACTIVITIES
215
recipe VKard is recognizable by the empty dish and
the text “RECIPE” on its top. The dish background
has the same colour of the borders of
ingredients/utensils VKards used in that recipe. The
same colour fills the cards back.
Figure 3: Example of VKards. From left to right: the
recipe, one ingredient and one utensil.
The interaction model is the Token+Constraint
(Ullmer at al, 2005). The VKard is the token and the
constraints are areas where place the cards: the
recipe area where placing the recipe card, the search
area for the object that person is searching in the
kitchen, the missing items area for items not
available and the found items area.
5 RELATED WORKS
Around the world, several smart homes has been
realized. Casattenta (T3Lab, 2010) and House
n/PlaceLab (House_n, 2010) investigate how
fabrication and sensing tools can be used to create
responsive, adaptable environments helping in
everyday life, integrating safety, comfort and energy
saving where everything is under control but no
more restrictions in everyday actions.
eKoti (DE, 2010) are smart home projects to
design and construct electronic devices that user
could not perceive, until he would actually use them.
Gator Tech Smart House (Gator Tech, 2010) is a
laboratory-house designed to assist older and
disabled people in maximizing independence and
maintaining a high quality of life (Helal et al., 2008).
In Canada, the DOMUS laboratory (DOMUS, 2010)
of the University of Sherbrooke studies and develop
solutions for cognitive assistance conjugating an
intelligent home with mobile applications. The
Ambient Kitchen (Olivier et al, 2009), placed in
Newcastle, is a laboratory based on a real kitchen
with a wide set of sensors and digital equipment in
order to evaluate pervasive computing prototypes
able to support people with cognitive impairments
Other works focused their attention on meal
preparation. Counteractive (Ju et al., 2001) teaches
cooking through a fixed multimedia projection of
recipe steps and contextual information is neither
used nor available. The Virtual Recipe of the
Chameleon Kitchen (Lee, 2005) uses numerous
invasive projectors and camcorders raising several
occlusion problems to expose the predefined
sequence of steps.
Other kinds of technologies can be used to
enhance objects:
Bluetooth emitters (Salminen, Hosio, and Riekki,
2006);
Infra-Red tags (Ailisto et al., 2006);
barcodes, like AURA (Bernheim Brush et al.,
2005) and WebStickers (Holmquist et al., 1999);
and RFID.
The last one is the major competitor of visual tags.
Even if the RFID theory has been published in the
60’s, only since 90’s it started to be widely used on
packages, blood sacks (Sandler et al., 2006), and so
on. Passive RFID tags and visual tags are both so
cheap. RFID requires specific readers while for
visual tags a camcorder is sufficient. Both of them
have occlusion problems but in favor of visual tags
there is the fact they do not get interferences by
metals and liquids.
6 CONCLUSIONS
The number of people affected by cognitive
deficiencies is predicted to increase a cause of the
population aging. The World Health Organization
(WHO) provided an estimation of approximately
24.5 millions of people affected with dementia in
2005, which was going to increase to 30 million in
2015, reach 45 millions by 2030 (WHO, 2006) and
81 million by 2040 (ADI, 2008). Another study
provided a worldwide estimation of AD in 2006 of
26.6 million which would multiply by four in 2050
(Brookmeyer et al., 2007).
Regarding economic problems, family caregivers
often give up time from work to spend 47 hours per
week on average with the person with AD. Old
assessments, (Ernst and Hay, 1994), (Meek et al.,
1998) evaluated the direct and indirect annual costs
of caring for people with dementia is at least $100
billion per year in the United States.
Such numbers justify the great effort performed
by Governments, industries and researchers to find
solution to reduce the impact of cognitive
deficiencies allowing individuals to best live in their
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homes, mixing and merging interdisciplinary
technologies and studies, as architecture, design,
electricity, ergonomics, electronics, computer
science and psychology.
On our opinion, augmenting objects with not-
intrusive technologies and defining TUI that relies
on common activities are fundamental elements to
design tasks able to enhance autonomy, to combat
the deficiency effects and a good mean to promote
self-esteem.
With respect to the interaction with traditional
GUI, the TUI lets people to take advantage of the
human haptic interaction skills for manipulating
physical objects. For people aged or with mild
cognitive deficiencies the use of common input
devices may represent another difficult tasks, and
TUI represents a more suitable alternative.
Furthermore, it has the not secondary effects to
stimulate the manual interaction with everyday
objects and to push them to perform action and
instead to stay passive.
Specifically on the use of VKard, the advantages
are:
its extreme cheapness (it is sufficient to print
them);
the ingredients and utensils can be searched any
time and with the user preferred order;
the cognitive deficient person focuses attention
on the card, its picture and its text without striving to
associate recipe and ingredients, names with mental
images or pictures.
Some drawbacks are:
the need to one constraint area;
occlusions can not let the camcorder to see the
visual tag and so to detect the VKard.
The proposed approach is an on-going work that will
require several experimentations considering the
particular the end-user category and the number of
different disciplines involved. Before to formulate it,
we have studied what could let to realize it and we
lend TUI and visual tags from IT world, the PECS
visual supports from alternative communication and
VKards from card games. After the development
phase, we plan to perform test sessions with normal
and deficient cognitive people.
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