Authors:
Thiago Prado de Campos
1
;
2
;
Saul Delabrida
3
;
Eduardo Damasceno
1
and
Natasha Valentim
2
Affiliations:
1
Universidade Tecnológica Federal do Paraná, Brazil
;
2
Universidade Federal do Paraná, Brazil
;
3
Universidade Federal de Ouro Preto, Brazil
Keyword(s):
Usability, User Experience, Evaluation, UUXE-ToH Questionnaire, Touchable Holographic Solutions, Augmented Reality, Mixed Reality.
Abstract:
Touchable Holographic Solutions (THS) enable natural hand interactions with virtual objects in augmented and mixed reality environments, presenting unique challenges for usability and user experience (UX) evaluation. Traditional tools, such as the System Usability Scale (SUS) and User Experience Questionnaire (UEQ), do not adequately address critical aspects of THS, including immersion and presence. The UUXE-ToH questionnaire was developed to bridge this gap, integrating usability and UX dimensions into a single instrument tailored to THS contexts. This paper presents the results of a performance and acceptance study conducted during a workshop at a conference on Human-Computer Interaction (HCI). The study compared UUXE-ToH v4 with a combination of established instruments, using the Cubism game as a case study on Meta Quest 2 and Meta Quest 3 devices. Fourteen participants evaluated the game using one of the two approaches, providing feedback on effectiveness, efficiency, and technol
ogy acceptance. Results show that UUXE-ToH v4 enabled the identification of a greater number of unique usability and UX issues and scored higher in ease of use and future intention to use compared to the combined instruments. These findings highlight the robustness and applicability of UUXE-ToH v4 in evaluating THS, offering significant insights for improving evaluation methodologies and the design of interactive holographic solutions.
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