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Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance

Topics: Augmented, Mixed and Virtual Environments; Games for Education and Training; Human Performance and Usability of Virtual Environments; Real-Time Character Animation; Scene and Object Modeling; Virtual Humans and Artificial Life

Authors: Jennifer Brade ; Alexander Kögel ; Christian Fuchs and Philipp Klimant

Affiliation: Professorship for Machine Tool Design and Forming Technology, Chemnitz University of Technology, Reichenhainer Str. 70, Chemnitz, Germany

Keyword(s): Presence, User Studies, Acceptance, Virtual Reality, Avatars, Immersion.

Abstract: This article reports the impact of three different avatar representations on perceived presence and acceptance during an assembly task. The conducted experiment focuses not on the perceived virtual body ownership, but on the limited visibility of the virtual body during a task at a workbench – meaning the view on hands and forearms. The initial question is, if a detailed avatar, which is time-consuming to develop, is needed during a virtual assembly task or if the impact on presence and acceptance caused by the kind of avatar visualisation is negligible. Therefore, three different kinds of avatar representations were used to examine the influence of the avatar on the perceived presence and acceptance. The results of the experiment show that there are no significant differences between the three kinds of avatar representations. All three avatars reach high values for presence and acceptance. Therefore, a partial-body representation is sufficient to obtain a high presence and acceptanc e level in scenarios which focus on manual tasks on or above a work bench. (More)

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Paper citation in several formats:
Brade, J.; Kögel, A.; Fuchs, C. and Klimant, P. (2020). Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance. In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - GRAPP; ISBN 978-989-758-402-2; ISSN 2184-4321, SciTePress, pages 17-24. DOI: 10.5220/0008878700170024

@conference{grapp20,
author={Jennifer Brade. and Alexander Kögel. and Christian Fuchs. and Philipp Klimant.},
title={Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance},
booktitle={Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - GRAPP},
year={2020},
pages={17-24},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008878700170024},
isbn={978-989-758-402-2},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - GRAPP
TI - Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance
SN - 978-989-758-402-2
IS - 2184-4321
AU - Brade, J.
AU - Kögel, A.
AU - Fuchs, C.
AU - Klimant, P.
PY - 2020
SP - 17
EP - 24
DO - 10.5220/0008878700170024
PB - SciTePress