Authors:
Jennifer Brade
;
Alexander Kögel
;
Christian Fuchs
and
Philipp Klimant
Affiliation:
Professorship for Machine Tool Design and Forming Technology, Chemnitz University of Technology, Reichenhainer Str. 70, Chemnitz, Germany
Keyword(s):
Presence, User Studies, Acceptance, Virtual Reality, Avatars, Immersion.
Abstract:
This article reports the impact of three different avatar representations on perceived presence and acceptance during an assembly task. The conducted experiment focuses not on the perceived virtual body ownership, but on the limited visibility of the virtual body during a task at a workbench – meaning the view on hands and forearms. The initial question is, if a detailed avatar, which is time-consuming to develop, is needed during a virtual assembly task or if the impact on presence and acceptance caused by the kind of avatar visualisation is negligible. Therefore, three different kinds of avatar representations were used to examine the influence of the avatar on the perceived presence and acceptance. The results of the experiment show that there are no significant differences between the three kinds of avatar representations. All three avatars reach high values for presence and acceptance. Therefore, a partial-body representation is sufficient to obtain a high presence and acceptanc
e level in scenarios which focus on manual tasks on or above a work bench.
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