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Authors: Corinna Lehmann ; Helge Fischer ; Matthias Heinz and Josefin Mueller

Affiliation: Media Design Centre, Technische Universität Dresden, Strehlener Str. 22/24, 01069, Dresden, Germany

Keyword(s): Gamification Readiness, Gamification Framework, Train-the-Trainer, Game based Learning.

Abstract: This paper introduces the Parcours on Gamification (PonG), designed by the cluster Digital Learning and Gaming Cultures of the Media Centre of the Technische Universität Dresden. The proposed concept encompasses three main ideas. 1) It introduces the concept Gamification Readiness for educators as an opportunity to self-reflect on the role and mindset needed to gamify a classroom. 2) It is a workshop concept (train-the-trainer/educator) designed as a game itself that not only helps train educators but combines ideas of game-design thinking with concepts of learner-centered frames. And 3) as a process model, it supports educators to transfer their teaching content into gamified scenarios matched to their general conditions. PonG is also designed to address the use of gamification in contexts independent of the educational institution. By focusing on the trainer/teacher/educator, PonG enables them to adapt their own teaching-learning scenario and enhance it with gamification elements. The main goal of PonG is to support educators to make their classroom a creative playground and learning space by using game elements. As PonG is still in progress, the paper gives an overview of its current development. (More)

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Paper citation in several formats:
Lehmann, C.; Fischer, H.; Heinz, M. and Mueller, J. (2020). PonG: Parcours on Gamification - How to Get Educators Gamification-ready. In Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: GonCPL; ISBN 978-989-758-417-6; ISSN 2184-5026, SciTePress, pages 687-693. DOI: 10.5220/0009804406870693

@conference{goncpl20,
author={Corinna Lehmann. and Helge Fischer. and Matthias Heinz. and Josefin Mueller.},
title={PonG: Parcours on Gamification - How to Get Educators Gamification-ready},
booktitle={Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: GonCPL},
year={2020},
pages={687-693},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009804406870693},
isbn={978-989-758-417-6},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: GonCPL
TI - PonG: Parcours on Gamification - How to Get Educators Gamification-ready
SN - 978-989-758-417-6
IS - 2184-5026
AU - Lehmann, C.
AU - Fischer, H.
AU - Heinz, M.
AU - Mueller, J.
PY - 2020
SP - 687
EP - 693
DO - 10.5220/0009804406870693
PB - SciTePress