Authors:
Robert Häusler
1
;
Malte Rathjens
1
;
Erik Werner
1
;
Boris Gulyak
2
and
Klaus Turowski
1
Affiliations:
1
Magdeburg Research and Competence Cluster Very Large Business Applications, Faculty of Computer Science, Otto-von-Guericke University Magdeburg, Magdeburg, Germany
;
2
Research Group Non-linear Partial Differential Equations and Geometric Analysis, Faculty of Mathematics, Otto-von-Guericke University Magdeburg, Magdeburg, Germany
Keyword(s):
Business Simulation Game, IS Education, Enterprise Resource Planning, Teaching and Learning Environment, SAP S/4HANA.
Abstract:
Education Service Providers try to support lecturers by offering standardized teaching and learning environments (TLEs). With the help of Bloom’s taxonomy, learning environments can be described and modified by creating, adding, or adjusting learning objectives and activities. The paper shows one possible way to adjust SAP S/4HANA TLEs for the individual learning setup. The suggestion is to use mini business simulation games (BSGs) to enhance learners’ motivation. These games can tap into the general play instinct, impart knowledge in a playful and practice-oriented approach, give the possibility to try things risk-free and use the positive aspects of game elements for learning success. Exemplary, the idea and implementation of Global Bike Go: Explore Sales as one BSG is presented. Besides the game procedure, the systemic game architecture is elaborated to emphasize flexibility and reusability on the implementation side. Even though game aspects in learning arrangements could enhance
the learning itself, gamification is not the Holy Grail for good learning setups. There is a need e.g. to keep the initial motivation up and to impart the knowledge, not just seeking rewards or simply playing the game without taking any learning success out of it.
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