loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Authors: Pratham Maan 1 ; Lov Kumar 2 ; Vikram Singh 2 ; Lalita Murthy 1 and Aneesh Krishna 3

Affiliations: 1 BITS-Pilani, India ; 2 NIT kurukshetra, India ; 3 Curtin University, Australia

Keyword(s): SMOTE, Machine Learning, Multilayer Perceptron, Video Game.

Abstract: The video game development industry deals with all aspects of video game development, including development, distribution, and monetization. Over the past decade, video game consumption has skyrocketed and the industry has witnessed remarkable technological advances, although it has stumbled across some bottlenecks. The lack of a well-formatted game’s postmortem video is one pivotal issue. A postmortem video is published after the game’s release, to track its development and often understanding ’what went right and what went wrong’. Despite its importance, there is a minimal understanding formal structure of postmortem videos explored to identify video game development-related problems. In this work conducted a systematic analysis of the chosen video game problem dataset extracted from postmortem videos with 1035 problems. We designed Multilayer Perceptron (MLP) classifiers for early identification of video game development problems based on their description or quote. The empirical analysis investigated the effectiveness of 09 MLP-based classification models for identifying video game development problems, using 07-word embedding techniques, 03 feature selection techniques and a class balancing technique. The experimental work confirms the higher predictive ability of MLP compared to traditional ML algorithms such as KNN, SVC, etc, with 0.86 AUC values. Moreover, the effectiveness of class balancing and feature selection techniques for selecting the best feature set is evaluated by box plot and Mean rank test using the Friedman Mean Rank test on the null hypothesis, indicating an impact on the overall predictive ability of MLP models with AUC values of 0.862. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 216.73.216.157

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Maan, P., Kumar, L., Singh, V., Murthy, L., Krishna and A. (2025). An Empirical Framework for Automatic Identification of Video Game Development Problems Using Multilayer Perceptron. In Proceedings of the 20th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE; ISBN 978-989-758-742-9; ISSN 2184-4895, SciTePress, pages 814-821. DOI: 10.5220/0013477000003928

@conference{enase25,
author={Pratham Maan and Lov Kumar and Vikram Singh and Lalita Murthy and Aneesh Krishna},
title={An Empirical Framework for Automatic Identification of Video Game Development Problems Using Multilayer Perceptron},
booktitle={Proceedings of the 20th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE},
year={2025},
pages={814-821},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013477000003928},
isbn={978-989-758-742-9},
issn={2184-4895},
}

TY - CONF

JO - Proceedings of the 20th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE
TI - An Empirical Framework for Automatic Identification of Video Game Development Problems Using Multilayer Perceptron
SN - 978-989-758-742-9
IS - 2184-4895
AU - Maan, P.
AU - Kumar, L.
AU - Singh, V.
AU - Murthy, L.
AU - Krishna, A.
PY - 2025
SP - 814
EP - 821
DO - 10.5220/0013477000003928
PB - SciTePress