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Authors: Yuliia Kovalenko 1 ; 2 ; Ieva Gintere 2 and Alvis Misjuns 2

Affiliations: 1 Kharkiv State Academy of Culture, Bursatskyi Descent 4, 61057 Kharkiv, Ukraine ; 2 Institute of Social, Economic and Humanities Research, Vidzeme University of Applied Sciences, Tērbatas iela 10, Valmiera LV-4202, Latvia

Keyword(s): Serious Art Gaming, Contemporary Aesthetics, Film Narratives, Interactive Storytelling, Visual Novels.

Abstract: The study presents a prototype of the educational artistic virtual game CineGame Ukraine, designed to improve skills in film narration and storyboarding. The project aims to adapt a digital learning environment as a methodological model to deepen filmmakers’ visual cinematic thinking. The target audience for the project includes film and audiovisual students. The educational game will be used as a representation of the creative process for creating a cinematic narrative. However, the prototype is constructed as an open matrix for other content, as well. It is being used as a medium to teach trends of aesthetics today (glitch, noise, and others). The aim of the project is to develop digitization of cultural education and support serious art gaming based on research of contemporary culture. The empirical testing of the project is still ongoing and will be implemented following the studies of visitors’ experience in contemporary art museums that underline communication between the users.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Kovalenko, Y., Gintere, I., Misjuns and A. (2025). Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics. In Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-746-7; ISSN 2184-5026, SciTePress, pages 342-348. DOI: 10.5220/0013274800003932

@conference{csedu25,
author={Yuliia Kovalenko and Ieva Gintere and Alvis Misjuns},
title={Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics},
booktitle={Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2025},
pages={342-348},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013274800003932},
isbn={978-989-758-746-7},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 17th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics
SN - 978-989-758-746-7
IS - 2184-5026
AU - Kovalenko, Y.
AU - Gintere, I.
AU - Misjuns, A.
PY - 2025
SP - 342
EP - 348
DO - 10.5220/0013274800003932
PB - SciTePress