Authors:
Mathieu Lutfallah
;
Joel Hauser
;
Edoardo Negri
and
Andreas Kunz
Affiliation:
Innovation Center Virtual Reality, ETH Zurich, Switzerland
Keyword(s):
Redirection, Redirected Walking, Locomotion, Natural Walking, Distractors.
Abstract:
This study explores how integrating common game elements with redirection techniques influence user perception and whether they can be adjusted to induce higher gains and more movement. We tested four game elements: user interface spawning position, spawning of collectibles, interactions with non-player characters, and interactions with enemies. These elements were combined with rotational gains. Additionally, we examined the effects of terrains in combination with translational gains, as well as a new redirection technique inspired by slipping. Our findings indicate that combining game elements with rotational gains led to increased movement, providing greater opportunities for redirection while masking the manipulation. With proper adjustments, this approach can remain unobtrusive to the user experience. However, special terrains resulted in a similar detection of manipulation for both, the slipping method and the translational gains. This work paves the way for future research on
integrating these game elements with rotational and translational gains.
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