Authors:
Nour El Mawas
1
;
Danial Hooshyar
2
and
Yeongwook Yang
2
Affiliations:
1
CIREL (EA 4354), University of Lille, Lille, France
;
2
Institute of Education, University of Tartu, Tartu 50103, Estonia
Keyword(s):
Technology Enhanced Learning, Computational Thinking, Educational Game, Adaptive Learning, Adult Learning.
Abstract:
Adults have different needs for education and training throughout their lives in order to maintain and progress in their job or find a new one. Nowadays, Computational Thinking is one of the 21st century skills that adults must acquire and develop. In this context, some adults have difficulties to find new teaching and learning methodologies that help them learn Computational Thinking. Technology Enhance Learning and specifically Educational Games give the opportunity to learners to enhance their Computational Thinking skills and conceptual knowledge. This paper presents a research study on the learning impact of an adaptive educational game, called AutoThinking, developed for promoting Computational Thinking skills and conceptual knowledge. The game was used by adults in a Master class at the Université de Lille in France. Pre- and Post-tests results analysis has shown that the game helped the adults to acquire knowledge on the Computational Thinking: 92% of adults have answered cor
rect at least 4 questions out of 7 in the post-test versus only 34% of learners in the pre-test.
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