Authors:
            
                    Athanasios Christopoulos
                    
                        
                    
                    ; 
                
                    Marc Conrad
                    
                        
                    
                     and
                
                    Mitul Shukla
                    
                        
                    
                    
                
        
        
            Affiliation:
            
                    
                        
                    
                    University of Bedfordshire, United Kingdom
                
        
        
        
        
        
             Keyword(s):
            Virtual World, Virtual Learning, Interactions, OpenSimulator, Orientation, Induction, Engagement.
        
        
            
                Related
                    Ontology
                    Subjects/Areas/Topics:
                
                        Blended Learning
                    ; 
                        Collaboration and e-Services
                    ; 
                        Computer-Supported Education
                    ; 
                        e-Business
                    ; 
                        Educating the Educators
                    ; 
                        e-Learning
                    ; 
                        Enterprise Information Systems
                    ; 
                        Information Technologies Supporting Learning
                    ; 
                        Learning/Teaching Methodologies and Assessment
                    ; 
                        Virtual Learning Environments
                    
            
        
        
            
                Abstract: 
                Our ongoing research focuses on the ways that interactions affect learner engagement with a virtual world and, consequently, the educational activities that take place within it when a hybrid learning approach is used. It aims to form a complete taxonomy of the types of interactions that can lead to the development of engaging and interactive learning experiences. In this paper, we examine the impact that the orientation (induction) process has on learner engagement by observing a cohort of postgraduate students while using an OpenSim-based institutionally hosted virtual world. The results of our study highlight that educators and instructors need to plan their in-world learning activities very carefully and with a focus on interactions if engaging activities are what they want to offer their students. Additionally, it seems that student interactions with the content of the virtual world and the in-class student-to-student interactions have stronger impact on student engagement when 
                hybrid methods are used. We confirm and further enhance our hypothesis investigating student feelings and thoughts about the interaction taking place within a virtual world when that is used in higher education.
                (More)