PonG: Parcours on Gamification - How to Get Educators Gamification-ready

Corinna Lehmann, Helge Fischer, Matthias Heinz, Josefin Mueller

2020

Abstract

This paper introduces the Parcours on Gamification (PonG), designed by the cluster Digital Learning and Gaming Cultures of the Media Centre of the Technische Universität Dresden. The proposed concept encompasses three main ideas. 1) It introduces the concept Gamification Readiness for educators as an opportunity to self-reflect on the role and mindset needed to gamify a classroom. 2) It is a workshop concept (train-the-trainer/educator) designed as a game itself that not only helps train educators but combines ideas of game-design thinking with concepts of learner-centered frames. And 3) as a process model, it supports educators to transfer their teaching content into gamified scenarios matched to their general conditions. PonG is also designed to address the use of gamification in contexts independent of the educational institution. By focusing on the trainer/teacher/educator, PonG enables them to adapt their own teaching-learning scenario and enhance it with gamification elements. The main goal of PonG is to support educators to make their classroom a creative playground and learning space by using game elements. As PonG is still in progress, the paper gives an overview of its current development.

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Paper Citation


in Harvard Style

Lehmann C., Fischer H., Heinz M. and Mueller J. (2020). PonG: Parcours on Gamification - How to Get Educators Gamification-ready.In Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: GonCPL, ISBN 978-989-758-417-6, pages 687-693. DOI: 10.5220/0009804406870693


in Bibtex Style

@conference{goncpl20,
author={Corinna Lehmann and Helge Fischer and Matthias Heinz and Josefin Mueller},
title={PonG: Parcours on Gamification - How to Get Educators Gamification-ready},
booktitle={Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: GonCPL,},
year={2020},
pages={687-693},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009804406870693},
isbn={978-989-758-417-6},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 12th International Conference on Computer Supported Education - Volume 1: GonCPL,
TI - PonG: Parcours on Gamification - How to Get Educators Gamification-ready
SN - 978-989-758-417-6
AU - Lehmann C.
AU - Fischer H.
AU - Heinz M.
AU - Mueller J.
PY - 2020
SP - 687
EP - 693
DO - 10.5220/0009804406870693