On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe

César Villacís, Walter Fuertes, Mónica Santillán, Hernán Aules, Ana Tacuri, Margarita Zambrano, Edgar Salguero

Abstract

A picture can express something instead of having a thousand words that cannot do it. This phrase, which symbolically connotes a whole scheme of a signs system, is known as Semiotics. This paper presents the process of an educational video game development based on semiotic analysis. We used Extreme Programing Agile Methodology combined with a proposal of the modified Elemental Tetrad Game Design Model to develop a video game known as “Tic-Tac-Toe”. The mathematical model was implemented with Artificial Intelligence algorithms and a graphical user interface including Semiotics; this was optimized for producing an enjoyable and interactive environment. With the purpose of stimulating cognitive development of children, this research combines theories about stimulating cognitive development of children; game design model, Semiotic Analysis harnesses the Model of Aleferenko, and uses algorithms based on heuristics and numerical methods in client-server architecture. The concept was tested with a representative sample of seven to eleven years old children. The results demonstrated that educational video games with Semiotics stimulate the cognitive development of children.

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Paper Citation


in Harvard Style

Villacís C., Fuertes W., Santillán M., Aules H., Tacuri A., Zambrano M. and Salguero E. (2016). On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe . In Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS, ISBN 978-989-758-187-8, pages 425-432. DOI: 10.5220/0005772904250432


in Bibtex Style

@conference{iceis16,
author={César Villacís and Walter Fuertes and Mónica Santillán and Hernán Aules and Ana Tacuri and Margarita Zambrano and Edgar Salguero},
title={On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe},
booktitle={Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS,},
year={2016},
pages={425-432},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005772904250432},
isbn={978-989-758-187-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 18th International Conference on Enterprise Information Systems - Volume 1: ICEIS,
TI - On the Development of Strategic Games based on a Semiotic Analysis: A Case Study of an Optimized Tic-Tac-Toe
SN - 978-989-758-187-8
AU - Villacís C.
AU - Fuertes W.
AU - Santillán M.
AU - Aules H.
AU - Tacuri A.
AU - Zambrano M.
AU - Salguero E.
PY - 2016
SP - 425
EP - 432
DO - 10.5220/0005772904250432