Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study

Pierre Michel, Paul Richard, Takehiko Yamaguchi, Adrien Verhulst, Eulalie Verhulst, Mickaël Dinomais


We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cerebral Palsy (CP). Our objective is to encourage and motivate children to improve their limb motor control while play- ing a game. Two tasks are available : (1) intercepting or (2) to catching / releasing moving objects using a Kinect sensor. These tasks are achieved via the control of a virtual character placed in a virtual island. A control-display ratio is used to virtually increase the child workspace allowing him/her to reach all the approaching objects. In addition, a dynamic difficulty adjustment (DDA) is used to keep a good motivation level. Furthermore, a virtual coach is provided to support and congratulate the children. Twenty healthy chil- dren participated in a preliminary experiment. The aim was (1) to collect control data concerning performance and workload, and (2) to investigate the effect of the virtual coach. Results show a good usability of the game and reveal a high ratio of acceptance and enjoyment from the children.


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Paper Citation

in Harvard Style

Michel P., Richard P., Yamaguchi T., Verhulst A., Verhulst E. and Dinomais M. (2016). Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study . In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5, pages 306-313. DOI: 10.5220/0005720503040311

in Bibtex Style

author={Pierre Michel and Paul Richard and Takehiko Yamaguchi and Adrien Verhulst and Eulalie Verhulst and Mickaël Dinomais},
title={Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)},

in EndNote Style

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)
TI - Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study
SN - 978-989-758-175-5
AU - Michel P.
AU - Richard P.
AU - Yamaguchi T.
AU - Verhulst A.
AU - Verhulst E.
AU - Dinomais M.
PY - 2016
SP - 306
EP - 313
DO - 10.5220/0005720503040311