Computer-assisted Intervention using Touch-screen Video Game Technology on Cognitive Function and Behavioural Symptoms for Community-dwelling Older Chinese Adults with Mild-to-Moderate Dementia - Preliminary Results of a Randomized Controlled Trial

Ruby Yu, Dawn Poon, Ashley Ng, Kitty Sit, Jenny Lee, Bosco Ma, CM Lum, Fannie Yeung, Martin Wong, Elsie Hui, Jean Woo

2015

Abstract

Objective: This study explored the potential benefits of a computer-assisted intervention using touch-screen videogame technology on cognitive function and behavioural symptoms in older adults with mild-to-moderate dementia. Methods: A randomized-controlled-trial is being conducted comparing a videogame training and a conventional cognitive training. Until January 2015, 32 community-dwelling older Chinese adults (mean age 83y, range 70-99y, 69% women) with mild-to-moderate dementia were randomly assigned to the videogame training (intervention group n=16) or the cognitive training (control group n=16). The intervention group performed a computer-assisted training encompassing 4 videogames using touch-screen interfaces for 30 minutes/session, 1-2 sessions/week for a total of 8 sessions; the control group performed a matched training encompassing 4 cognitive activities for same amount of time. Results: The intervention group demonstrated significant improvements in game performance, Montreal Cognitive Assessment language sub-score, Neuropsychiatric Inventory (NPI) total and distress scores, while the control group showed improvement in activity performance and NPI distress score (all P<0.05). Compared to the control group, the intervention group had significantly improved Cohen-Mansfield Agitation Inventory total score and verbally aggressive sub-score (both P<0.05). Conclusions: Touch-screen videogame training can alleviate behavioural symptoms in older adults with mild-to-moderate dementia. Its efficacy to improve cognitive and other related functions warrants further investigation.

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Paper Citation


in Harvard Style

Yu R., Poon D., Ng A., Sit K., Lee J., Ma B., Lum C., Yeung F., Wong M., Hui E. and Woo J. (2015). Computer-assisted Intervention using Touch-screen Video Game Technology on Cognitive Function and Behavioural Symptoms for Community-dwelling Older Chinese Adults with Mild-to-Moderate Dementia - Preliminary Results of a Randomized Controlled Trial . In Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: AGEWELL, (CSEDU 2015) ISBN 978-989-758-102-1, pages 297-302. DOI: 10.5220/0005490402970302


in Bibtex Style

@conference{agewell15,
author={Ruby Yu and Dawn Poon and Ashley Ng and Kitty Sit and Jenny Lee and Bosco Ma and CM Lum and Fannie Yeung and Martin Wong and Elsie Hui and Jean Woo},
title={Computer-assisted Intervention using Touch-screen Video Game Technology on Cognitive Function and Behavioural Symptoms for Community-dwelling Older Chinese Adults with Mild-to-Moderate Dementia - Preliminary Results of a Randomized Controlled Trial},
booktitle={Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: AGEWELL, (CSEDU 2015)},
year={2015},
pages={297-302},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005490402970302},
isbn={978-989-758-102-1},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: AGEWELL, (CSEDU 2015)
TI - Computer-assisted Intervention using Touch-screen Video Game Technology on Cognitive Function and Behavioural Symptoms for Community-dwelling Older Chinese Adults with Mild-to-Moderate Dementia - Preliminary Results of a Randomized Controlled Trial
SN - 978-989-758-102-1
AU - Yu R.
AU - Poon D.
AU - Ng A.
AU - Sit K.
AU - Lee J.
AU - Ma B.
AU - Lum C.
AU - Yeung F.
AU - Wong M.
AU - Hui E.
AU - Woo J.
PY - 2015
SP - 297
EP - 302
DO - 10.5220/0005490402970302