Energizing People’s Work - Transforming Organizations Through Gamification

Bernhard Peischl, Johannes Schantl, Andreas Holzinger

2014

Abstract

In this article we motivate how enterprise 2.0 technology and gamification can be used to transform today’s organizations. The notable benefits include higher engagement of employees, productivity enhancements, improvements in efficiency, innovation and community building. We identify the major building blocks of games and outline how enterprises and NGOs apply these principles in real world scenarios.

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Paper Citation


in Harvard Style

Peischl B., Schantl J. and Holzinger A. (2014). Energizing People’s Work - Transforming Organizations Through Gamification . In Proceedings of the 11th International Conference on e-Business - Volume 1: ICE-B, (ICETE 2014) ISBN 978-989-758-043-7, pages 201-208. DOI: 10.5220/0005050502010208


in Bibtex Style

@conference{ice-b14,
author={Bernhard Peischl and Johannes Schantl and Andreas Holzinger},
title={Energizing People’s Work - Transforming Organizations Through Gamification},
booktitle={Proceedings of the 11th International Conference on e-Business - Volume 1: ICE-B, (ICETE 2014)},
year={2014},
pages={201-208},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005050502010208},
isbn={978-989-758-043-7},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 11th International Conference on e-Business - Volume 1: ICE-B, (ICETE 2014)
TI - Energizing People’s Work - Transforming Organizations Through Gamification
SN - 978-989-758-043-7
AU - Peischl B.
AU - Schantl J.
AU - Holzinger A.
PY - 2014
SP - 201
EP - 208
DO - 10.5220/0005050502010208