A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES

Aarij Mahmood Hussaan, Karim Sehaba

Abstract

Serious games are often used in education as they provide an excellent opportunity for learning. This paper presents our proposition of a system capable of generating adaptive learning scenarios for serious games. Thus, we have presented the architecture of this system. The domain knowledge is organized in three layers. These layers include the domain concepts, the pedagogical resources and the serious game resources. The approach we propose is capable to keep in account the specificities of serious games, the user profile and his/her goals while generating scenarios. Furthermore, it also uses the interaction traces as knowledge sources in the adaptation process. To test the applicability of our system we are working on the Project CLES (Cognitive and Linguistic Element Stimulation). This project targets producing serious games for users with cognitive disabilities. We’ve presented an example of how our system will generate a pedagogical scenario.

References

  1. Brusilovsky, P. (1993). Task sequencing in an intelligent learning environment for calculus. In Seventh International PEG Conference, pages 57-62.
  2. M. (2008). Teaching with Game Based Learning Management Systems : Exploring and observing a pedagogical. Simulation & Gaming, 39(3):353--378.
  3. Dondlinger, M. (2007). Educational video game design: A review of the literature. Journal of Applied Educational Technology, 4(1):21-31.
  4. Duitama, F., Defude, B., Bouzeghoub, A., and Lecocq, C. (2005). A framework for the generation of adaptive courses based on semantic metadata. Multimedia Tools and Applications, 25(3):377-390.
  5. Karampiperis, P. and Sampson, D. (2005). Adaptive learning resources sequencing in educational hypermedia systems. Educational Technology & Society, 8(4):128-147.
  6. Michael, David R. And Chen, S. L. (2005). Serious Games: Games that educate, train, and inform. Muska & Lipman/Premier-Trade.
  7. Morenoger, P., Sierra, J., Martinezortiz, I., and Fernandezmanjon, B. (2007). A documental approach to adventure game development. Science of Computer Programming, 67(1):3-31.
  8. Sehaba, K., Encelle, B., and Mille, A. (2009). Adaptive TEL based on Interaction Traces. In In AIED 09 (14 International Conference on Artificial Intelligence in Education) workshop on ”Towards User Modeling and Adaptive Systems for All (TUMAS-A 2009): Modeling and Evaluation of Accessible Intelligent Learning Systems”.
  9. Specht, M., Kravcik, M., Pesin, L., and Klemke, R. (2001). Authoring adaptive educational hypermedia in WINDS. Proceedings of ABIS2001, Dortmund, Germany, 3(3):1-8.
  10. Torrente, J., Moreno-Ger, P., Fernández-Manjón, B., and del Blanco, A. (2009). Game-like Simulations for Online Adaptive Learning: A Case Study. In Proceedings of the 4th International Conference on ELearning and Games: Learning by Playing. Gamebased Education System Design and Development, page 173. Springer.
  11. Ullrich, C. and Melis, E. (2009). Pedagogically founded courseware generation based on HTN-planning. Expert Systems with Applications, 36(5):9319-9332.
  12. Vassileva, J. (1995). Dynamic courseware generation: at the cross point of CAL, ITS and authoring. In Proceedings of ICCE, volume 95, pages 290-297.
  13. Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, 38(9):25-32.
Download


Paper Citation


in Harvard Style

Mahmood Hussaan A. and Sehaba K. (2011). A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES . In Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-8425-49-2, pages 246-251. DOI: 10.5220/0003336002460251


in Bibtex Style

@conference{csedu11,
author={Aarij Mahmood Hussaan and Karim Sehaba},
title={A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES},
booktitle={Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2011},
pages={246-251},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003336002460251},
isbn={978-989-8425-49-2},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 3rd International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES
SN - 978-989-8425-49-2
AU - Mahmood Hussaan A.
AU - Sehaba K.
PY - 2011
SP - 246
EP - 251
DO - 10.5220/0003336002460251