THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence

Klaus P. Jantke

2010

Abstract

Playful learning is an old dream of mankind since Comenius’ early work on didactics (Comenius, 1628). But playful learning should not be oversimplified and thoughtlessly identified with effortless fun. In contrast, playful learning may be some fun, although being demanding requiring concentration, devotion and stamina. GORGE is the name of a digital game designed for the purpose of developing certain technology competence. It is in use with students of an age ranging from about 12 to 24. This poster surveys the concepts and the game.

References

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Paper Citation


in Harvard Style

P. Jantke K. (2010). THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence . In Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-674-023-8, pages 411-414. DOI: 10.5220/0002779204110414


in Bibtex Style

@conference{csedu10,
author={Klaus P. Jantke},
title={THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence},
booktitle={Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2010},
pages={411-414},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002779204110414},
isbn={978-989-674-023-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence
SN - 978-989-674-023-8
AU - P. Jantke K.
PY - 2010
SP - 411
EP - 414
DO - 10.5220/0002779204110414