USING GAMES IN THE TEACHING OF DIGITAL SYSTEMS AND OF COMPUTERS ARCHITECTURE

Pedro José Guerra de Araújo, João Vieira Baptista

2007

Abstract

This work presents a pedagogic experience regarding the use of games as support examples on Digital Systems and Computers Architecture teaching. For this work it is not the game itself that is important, but the technologies involved in the construction of the game. Examples of each one of these technologies are presented here through the construction of three different versions of the same game. The first version is totally made in hardware using digital integrated circuits, the following is accomplished by programming using the Assembly language and finally a third version using a high-level language. The importance of these examples lies in the fact that each one of these versions allows one to exemplify techniques that can also be found in other types of computer programs. Besides capturing the attention and the students' interest immediately, the games are good examples to serve as support to the concepts’ exposition done by the teacher in the classroom.

References

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  2. Ferreira R., Chieppe U., Freitas G., Biancardi C., 2003. Software Livre no Ensino de Sistemas Digitais e Arquitectura de Computadores, Universidade Federal de Viçosa, Departamento de Ciência da Computação.
  3. WWW1 (2006). Digital Works, http://www.spsu.edu/cs/faculty/bbrown/circuits/
  4. WWW2 (2006). NASM, The Netwide Assembler, http://sourceforge.net/projects/nasm/
  5. WWW3 (2006). Delphi IDE, http://www.borland.com/ us/products/delphi/index.html
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Paper Citation


in Harvard Style

José Guerra de Araújo P. and Vieira Baptista J. (2007). USING GAMES IN THE TEACHING OF DIGITAL SYSTEMS AND OF COMPUTERS ARCHITECTURE . In Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 5: ICEIS, ISBN 978-972-8865-92-4, pages 5-10. DOI: 10.5220/0002379900050010


in Bibtex Style

@conference{iceis07,
author={Pedro José Guerra de Araújo and João Vieira Baptista},
title={USING GAMES IN THE TEACHING OF DIGITAL SYSTEMS AND OF COMPUTERS ARCHITECTURE},
booktitle={Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 5: ICEIS,},
year={2007},
pages={5-10},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002379900050010},
isbn={978-972-8865-92-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 5: ICEIS,
TI - USING GAMES IN THE TEACHING OF DIGITAL SYSTEMS AND OF COMPUTERS ARCHITECTURE
SN - 978-972-8865-92-4
AU - José Guerra de Araújo P.
AU - Vieira Baptista J.
PY - 2007
SP - 5
EP - 10
DO - 10.5220/0002379900050010