7 CONCLUSIONS
We proposed a method for estimating reaction inter-
vals using recursive short-term principal component
analysis for the 3D skeletal information of players in
badminton games. Our proposed method detected the
extreme times of the second principal component
score near the time of the opponent's first principal
component score as the hit time of a reaction interval.
The extreme times of the other player's second prin-
cipal component scores near the opponent's hit times
were detected as the end of the reaction interval, and
the shot-reaction intervals were estimated. The results
of the detection accuracy evaluation showed that re-
call was 84.8% for the hit time detection and 43.0%
for the reaction time detection. The effectiveness of
recursive short-term principal component analysis
was confirmed in both detection accuracy evalua-
tions. The next step is to examine the relationship be-
tween reaction time and game dominance, and to use
reaction time and other factors as inputs to predict and
visualize game dominance.
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