parents, development. The final result was a product
in interactive multimedia form.
Then it can be concluded that learning used
attractive media, such as: color, design, shape, sound,
music and started with moving drawing techniques,
can develop aspects of early childhood abilities
especially language aspects. Some advantages of
interactive multimedia have developed, such as: (1)
Interactive multimedia developed through many steps
of processes and it also has been tested for validity,
accuracy and effectiveness. (2) Interactive learning
multimedia have been packaged in CD form therefore
students can use them at school and home. (3)
Interactive multimedia that have been developed and
it consists of material recognizing letters A to Z,
games and puzzle. (4) In interactive multimedia such
as: animation, moving pictures, music, and videos
that motivated and provoked students' activeness in
the learning process, therefore it produced interactive
and enjoyable learning processes. (5) Learners can
replay multimedia until they understood without feel
bored with it. Surely, interactive multimedia learning
have disadvantages, such as: (1) Interactive
multimedia has been developed only one theme,
animal theme (2) Preschooler needed a long time to
understand how using media. (3) Preschooler needed
teacher guidance (4) Limitations of supporting
resources when developed interactive multimedia
learning.
Other research was tested the reading intervention
module (MIM) among preschoolers in Malaysia. The
MIM was developed based upon module
development approaches (Majzub & Buang, 2010).
Certainly the product of that research like module
while product of this research was Cd’s form. More
over, language ability was developed of that research
like reading comprehension, while language ability of
this research was focused about recognized alphabets
from A until Z. Although both of research was
different, but they have developed same aspect which
appropriate language characteristic of early
childhood. As revealed by Burger (2010) states that
early childhood language development, especially
kindergarten children has their own characteristics,
there are: (1) Children can already express more than
2500 vocabulary words. (2) Scope of vocabulary that
can be spoken by a child such as: color, size, shape,
taste, smell, beauty, speed, temperature, difference,
ratio of distance and surface (rough-smooth). (3)
Children aged 5-6 years can perform a good listener
role. (4) The child can participate in a conversation,
the child can listen to other people speaking and
respond to the conversation. (5) Conversations
conducted by children aged 5-6 years have involved
various comments on what is done by themselves and
others, and what they see. Children at the age of 5-6
years can already do self expression, writing, reading
and even poetry.
Other study combined gesture-based computing
technology and a game-based learning model to
develop a gesture interactive game-based learning
(GIGL) approach that was suitable for preschool
children. The goal of the study was to implement the
GIGL approach to improve the learning performance
and motor skills of the participants. (Hsiao & Chen,
2016). The prominent difference from these research
is the dependent variable. If the research has focused
on physical and motor aspects, while this study has
focused on language aspects.
Based on other research, several advantages and
disadvantages of interactive multimedia have been
developed, are expected as reference for other
researchers which other interactive multimedia
developed, therefore it could produce better and
quality interactive multimedia.
4 CONCLUSION
Based on the results of research conducted on the
development of interactive multimedia on aspects of
the development of material language recognizing
animation-based letters can be summarized as
follows: (1) The process of developing Interactive
Multimedia so that it can produce material learning
media material recognizes animated letters based on
three stages, namely (a) the planning stage, (b) the
learning design stage, and (c) the learning application
development stage. In these applications there are
introductory videos of letters A through Z through
songs and three main menus, namely ABC material
to introduce alphabet letters A to Z that are equipped
with animated images of animals and their letters,
puzzle games as a letter recognition exercise and its
form, and Games as an assessment or training for
measuring the ability of learners to use interactive
multimedia products to recognize letters.
(2) The alpha test results from the experts are in the
form of comments and suggestions that the
researchers make reference to revise the interactive
multimedia products developed. Quantitative study of
interactive multimedia that was developed that is
obtained through the mean of the assessment results
of the experts obtained a number of 0.94 from media
experts, 0.94 from material experts, and 0.81 from the
expert learning design, with a very high category of
validity level, so Interactive multimedia developed is
declared valid and can be tested in terms of range.