Nigerian primary schools has a potential effect on
student learning outcomes (Oyeyemi, 2016).
Likewise, from the results of the study (Lee & Osman,
2012; Bahadorfar et al., 2014; Amine et al., 2013;
Sabu, 2018)
After using interactive multimedia, motivation and
learning achievement of students experienced a
significant increase. Research equations that will be
developed with previous research are: 1) Having
similarities in the use of computer media, 2) Research
development produces interactive multimedia that is
valid, practical and has potential effects on student
learning outcomes, and 3) This learning media is
designed to improve quality and learning outcomes of
students. As for what distinguishes this research with
previous research, this research will develop an
interactive multimedia learning Biology that
prioritizes the delivery of material especially the
subject matter of the kingdom plantae.
Based on observations in one of the high schools
in Palembang, the results of the identification of
students' characteristics and learning materials are as
follows: (a) Students are generally able to use
computers and laptops, (b) Students are familiar with
information technology, (c) Students are very
interested in the lessons when use computers or
laptops, (d) students consider that biology lessons are
an abstract and difficult to understand because of
indirect observation.
The success of learning in school cannot be
separated from the learning design. Based on the
description above, the researcher submits the title
“Developing Interactive Multimedia on Kingdom
Plantae for Senior High School”. The formulation of
the problem in this study is how to develop interactive
multimedia material in the kingdom plantae in
Biology subjects that have proven its validity? How to
develop interactive multimedia material in the
kingdom plantae in Biology subjects that has been
tested for practicality? And how is the effectiveness of
interactive multimedia material in the kingdom
plantae on Biology subjects on the learning outcomes
of students?
2 RESEACH METHOD
This research is a type of R & D (Research and
Development) research. This study aims to produce
interactive multimedia that is valid, practical and
knows the effectiveness of interactive multimedia on
the material kingdom plantae in Biology subjects in
high school. The development model used in this
study is the development model of Alessi and Trollip.
This research procedure has three stages: In the
planning stage, the first steps taken include; (1) the
researcher determines the boundaries, conducts needs
analysis, (2) analyzes the characteristics of students,
(3) analyzes the curriculum of facilities and
infrastructure analysis, (4) media analysis, and (5)
analyzes of learning outcomes. The second step
include; (1) developing the concept of learning, (2)
creating storyboards, (3) developing flash action
scripts, and (4) preparing prototypes. The third step
include; (1) preparing supporting material, (2)
making relevant images, (3) making animation and
audio, (4) combining media, (5) doing alpha test
(expert validation), to find out the validity of the
developed media, (6 ) revised the product, (7)
conducted a beta test to see the practicality of the
media, (8) product revisions, and (9) conducted a trial
to determine the effectiveness (Alessi and Trollip,
2001).
2.1 Trial Design
A trial was conducted to test the feasibility of the
product that has been developed. The trials in this
study include alpha test and beta test. Alpha test is
carried out by three experts, namely material experts,
learning design experts and media experts.
Beta tests are conducted on students of class X
Srijaya Negara High School to find out the user's
response for interactive multimedia. Aspects tested in
the beta test include ease of use and clarity of
material.
2.2 Trial Subject
The subjects tried in this study were 30 students of
class X SMA Srijaya Negara for beta testing and
obtaining an assessment of the response of interactive
multimedia users from the user side
.
2.3 Data Collection Technique
The techniques used to collect data in this study
include, interviews, walk-troughs, questionnaires,
observations and tests of learning outcomes. The
instruments used in this study were interview
guidelines, media expert validation questionnaires,
expert validation questionnaires, expert learning
design validation questionnaires and user response
questionnaires.
Data analysis techniques data obtained from this
research instrument are qualitative and quantitative
data. Data analysis techniques used in obtaining data
in this study used qualitative data analysis techniques,