Figure 5 and 6: Students use 3DVirtual goggles to access
the virtual museum.
4 CONCLUSIONS
Through the theoretical of feasibility test to some
experts and empirical feasibility test in the field with
the stages of learners, small groups, and field test
produced are gotten the development of learning
materials based on virtual hybrid learning museum in
the course of Indonesia National History VI ofHistory
Education Sriwijaya University and able to provide
an indirect experience to students. Preferably the
implementation of learning Hybrid learning is not
implemented more than equal to 20%. Lessons
learned still require face-to-face process in the
classroom with a larger percentage. Gadgets ownedby
the students personally do not support as a medium
for the virtual learning of the museum, therefore this
learning can be overcome by doing in computer
laboratories that have high specification capabilities
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