Designing Interactive Museum Exhibition
Polniwati Salim
1
, Sri Rachmayanti
1
and Christianto Roesli
1
1
Interior Design Department, School of Design, Bina Nusantara University, Jakarta, Indonesia 11480
Keywords: Interactive Museum, Interior Design.
Abstract: Museum as a place to store collection objects for research and pleasure nowadays grows rapidly. Many
young people today are very fluent in the modern technology. Meanwhile a lot of museums now a day still
looks a lot less up to date. How is the museum effort in maintaining the sustainability of it to interest the
visitors. This paper explores modern art museums focusing how the application of modern digital
technology in those museum to attract more young visitors. This research uses field observation method,
field experiments and literature study supported by drawings obtained from the field observation and
literature. Observation of the field by conducting surveys at several museums, museum of science Salt
Museum in Tokyo and MACAN museum (Modern and Contemporary Art in Nusantara) in the city of
Jakarta. The results show that the design of interactive digital technology applied in the modern
contemporary art museum attracts visitors. Expected with interactive design in the museum can increase
visitor interest.
1 INTRODUCTION
The museum is a place to exhibit, to collect,
preserve, take care, document historical objects or
introduce unique objects to the public. Not only
ancient objects but also modern objects that have
high artistic value for example. The definition of the
museum according to ICOM, International Council
of Museums: “A museum is a non-profit, permanent
institution in the service of society and its
development, open to the public, which acqui res,
conserves, researches, communicates and exhibits
the tangible and intangible heritage of humanity and
its environment for the purposes of education, study
and enjoyment” (ICOM, 2018). Meanwhile,
according to Ambroise. T: "A Museum in an
institution which collects, documents, preserves,
exhibits, and interpret material evidence and
associated information for the public benefit”
(Ambrose, T., & Paine, 1993). While the definition
of conservation is business maintenance,
maintenance, repair, prevention and care of
collectibles of the causes of damage.
The museum can be divided into several
categories including public museum, museum
national, provincial museum, local museum,
archeology museum, art museum, biography
museum, children museum, history museum,
ethnology museum and others museum based on the
collection.
The Museum serves as a place to develop the
availability of scientific research objects as well as
facilitators for those who need information related
to. In addition, the museum is in charge of providing
the answers for such research activities and spread
the results of research for the development of
science. The museum problem in digital era is the
lack of adaptation to the latest technology. This
research wants to answer and give examples of how
the museums maintaining their sustainability to
interest the visitors. It seems there are still many
museums that do not catch up the modern era and
growing technology now a day. Meanwhile the
younger generation is so familiar with advance
technology and eager to do experience more.
Researchers pointed a museum located in Tokyo,
museum of science Salt and Tobacco Museum and
MACAN museum (Modern And Contemporary Art
in Nusantara) in the city of Jakarta. These two
museums apply some interactive digital system for
the visitor to get closed and experience the messages
from the museum.
Salim, P., Rachmayanti, S. and Roesli, C.
Designing Interactive Museum Exhibition.
DOI: 10.5220/0010006300002917
In Proceedings of the 3rd International Conference on Social Sciences, Laws, Arts and Humanities (BINUS-JIC 2018), pages 269-272
ISBN: 978-989-758-515-9
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
269
2 METHOD
This research uses field observation method, field
experiments and literature study supported by
drawings obtained from the field observation and
literature. Observation of the field by conducting
surveys at several museums, museum of science Salt
Museum in Tokyo and MACAN museum (Modern
and Contemporary Art in Nusantara) in the city of
Jakarta. Both museums serve as an example because
they have succeeded in using an interactive system
on their exhibition displays to convey the messages.
Field experiment is conducted in a real situation. In
field experiments researchers can do the experiment
by himself and practice some interactive ways either
with the digital technology or manually. From this
experience of trying directly, the visitor will get the
messages or lessons delivered in those museums.
3 RESULTS AND DISCUSSION
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In earlier times, the kind of communication
applied in is one direction communication, which in
communication theory, it means the communication
that does not occur interaction between visitors and
display exhibition. Visitor was only as a spectator
passive. They had only one choice, saw the object
already prepared by the curator museum or often
called as curatorial hypodermics (Hooper-Greenhill,
1994). It also said that on a fair traditional, the
museum and designers just prepare the contents of
exhibitions with consistent display.
Some museum obstacles in maintaining the
sustainability are: monotone display techniques, the
absence of two-way interaction between visitors and
museum collections, the weakness of the museum's
maintenance and management system, and lack of
the visitor’s awareness of museums.
The best quality for all visitors regardless of the
background and their interests will get information
and a similar experience. This is why the museum in
the old time failed to communicate with the visitors.
At the moment, communication theory one direction
start left, replaced by a new conception that lead to
models of communication interpersonal. Visitors are
invited to actively and can be directly involved in a
fair. One of them is museum recently participatory
(Simon, 2010). In this program the museum or
institution supports the multidimensional experience
of visitors. Museums only serve as a 'foundation'
linking visitors, where visitors can act as designers,
dealers, users, critics, and collaborators of the
exhibit. This means the museum can’t guarantee the
uniformity and consistency of the visitor experience
as it does in traditional exhibitions. On the other
hand the museum provides an opportunity for
visitors from diverse backgrounds and interests to
create and produce mutual experiences (Ury, 2002).
It mentions this type of museum is a postmodern
museum. Visitors are no longer just expected to
stand uprightly admire an exhibit object but also to
participate actively in an exhibition.
Two-way interpersonal communication model
can be achieved through educational programs,
participatory, living interpretation, and interactive
exhibitions through various media such as audio-
visual, touch screen and multimedia. Current
technological advances strongly support the
development of this kind of exhibition. With the
application of interpersonal communication model
of a museum becomes more interesting. Museum not
only has the function of education but also has the
values of entertainment, recreation, and relaxation so
that the purpose of visiting the museum and the
public expectations of the museum will be achieved.
There are three levels of interaction based on the
quality of learning (Schweir, 1993). The three levels
in full are shown in the table.
Table 1: Interactive levels based on learning quality.
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Figure
1: Interactive levels based on learning quality.
Development of interactive multimedia learning
is a level of interaction that should not be exclusive,
but can be combined several levels of interaction.
These interaction levels are hierarchical, meaning
the highest mutual interaction quality, and the lowest
reactive interaction quality (Soemarto, 2005).
In the current era of computers, where the
younger generation is very familiar with the use of
gadgets and computers, museum must adapted with
the development of technology. It is an effort for not
abandoned by visitors, especially from younger age
visitors. Building interactive museum can be a
powerful tool to build visitor engagement. It is
important to identifying what factors that make them
successful, and can significantly contribute to a
museum’s long-term relationship with the visitors. It
is a good opportunity and nice attraction, in using
interactive museum. It can attract more visitors to
come. In this study, surveys have been conducted to
several museums using interactive techniques in
delivering messages to visitors. Interactive
techniques provide an opportunity for museum
visitors to experience themselves.
As in the examples below, in the Salt and
Tobacco museum in Tokyo, Japan, we can find a
table from a touch screen computer, on both sides of
the compound they served preparations plates
containing of salt samples from various countries.
When visitors want to know more about salt in one
plate preparations, they can move the plate on the
touch screen table. Computer screen will react by
releasing data about where the salt comes from, how
is the salt content and so on.
Figure 2: Interactive computer system in salt and tobacco
museum, Tokyo.
The description of the Figure 2 is as follows: left
side is a figure of salt preparation plate. In the
middle figure shows the salt plates placed on the
computer. The right figure shows the location data
where salt is taken. In addition of computerizing a
museum, an interactive system can developed not
only using computers help, but also can be done
manually as in the example below. An example is
taken from the salt museum in Tokyo city. Using
human body image, the museum describes to visitors
how importance salt to the human body, and how
much salt in human body needs, and how much salt
contained in human bones, in human blood. There is
a hole that is covered by leather sheet in parts of the
human body.
At the front of the leather, we can find the
question: how much salt that content in human
bones. So the visitor just lifted up the leather cover
and could find the answer in an acrylic-covered hole,
how much salt in the human body, represented by a
bottle of kitchen salt and the size in grams, which is
84 grams of salt. This manual interactive quite
interesting and also urge the curiosity of the visitors
to find their own answers.
Figure 3: Interactive manual system in salt and tobacco
museum, Tokyo.
The picture descriptions as follows: the left side
figure is an image of the human body with a
description of why salt is important for human
bones. The middle one of the figure is a pink leather
cover with the question ‘how much salt content in
human bones?’ meanwhile the right side of figure 3
is when the leather cover opened and the answer will
be found, the salt content in human bones is 84
grams or the equivalent a small bottle of salt.
Not only in science-themed museums required
have interactive in presenting their contents. In art
museums such as Modern and Contemporary Art in
Nusantara (MACAN Museum) in Jakarta. Some
displays are presented in an interactive way. For
example, a rectangular form in 2 m x 1 m wide
dimensions is provided. On the four sides of the
rectangular they provided several tiny holes with
different heights. So that visitors with a certain
height can choose the appropriate hole with their
height. The hole is made so small that visitors can
only peek with one eye. Inside the hole visitor can
Designing Interactive Museum Exhibition
271
see an art works that made with combinations
material of lights and mirrors, so the colors and
shapes can change following the light bulb with
different colors that on and off in sequence time.
The artwork view can be seen in the picture below.
Figure 4: I want to love on festival an interactive display
in MACAN museum, Jakarta.
In other areas, we can find other art objects
packaged in a room. We can only enter in this room
for 15 seconds, then have to alternate with other
visitors. Inside the room we find that all sides of
room has been coated with Yayoi Kusama artist
artwork. All walls, ceiling and floor were covering
in yellow with lots of black dots. On the center of
the room mounted mirrors with many sides, so that
visitors will find themselves besieged in the artwork
is yellow and black. During the allotted time,
visitors can take photos using hand phone camera,
but are not allowed to use flash lights.
Figure 5: Mirror room (pumpkin) an interactive display in
MACAN museum, Jakarta.
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4 CONCLUSIONS
Museum as a place to keep the artworks, painting,
photograph has a social function that allows visitor
to do social interaction among the visitor. Visitors
can enjoy the artwork not only passively, but can
also be actively in direct contact with the artwork on
display. The design of interactive digital technology
applied in the modern contemporary art museum
attracts visitors.
Museums in today's digital era must be able to
adapt to technological advances. Modern society has
been very eloquent and close to digital technology.
In order to attract visitors to come to the museum to
get information or just look at the collection, it can
be by using digital technology. Thus, today's society
dominated by young people will be more interested
to visit the museum. The expectation is with the
interactive design in museum can increase visitor
interest.
This research contribution for museum in
Indonesia: museum display is not only shows in one
direction, it should stimulate more than one sense by
using advanced technology in order to maintain the
sustainability of museum.
REFERENCES
Ambrose, T., & Paine, C. (1993) Museum Basics. Oxon:
Routledge.
Hooper-Greenhill, E. (1994) The Educational Role of the
Museum. London: Routledge.
ICOM (2018) International Council of Museum, Museum
Definition Online. Available at:
http://icom.museum/the-vision/museum-definition/.
Schweir, R. A. (1993) Interactive Multimedia Instruction.
New Jersey: Educational Technology Publications.
Simon, N. (2010) ‘The participatory Museum’.
Soemarto, S. (2005) ‘Pengembangan Multimedia
Pembelajaran Interaktif Mata Kuliah Tata Hidang’,
Jurnal Inotek, 9(10), pp. 1–122.
Ury, J. (2002) The tourist Gaze: Leisure and Travel in
Contemporary Societies. London: Sage.
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