Local Visitors’ Engagement in Conventional and Technology-based
Exhibition Space
Anak Agung Ayu Wulandari
1
, Ulli Aulia Ruki
1
and Ade Ariyani Sari Fajarwati
1
1
Interior Design Department, School of Design, Bina Nusantara University, Jakarta, Indonesia 11480
Keywords: Digital Exhibition, Visitor Engagement.
Abstract: The last thirty years has seen museums structural reform and innovations due to the development of
technologies. The use of technology not only popular in modern museums abroad, but also in various
exhibition space in Indonesia. Not only used as part of exhibition, some even replaced all real objects with
digital and virtual objects. Past studies showed that contemporary visitors interested in a more interactive
technology based-exhibition. However, by replacing real objects with digital images or other interactive
technologies, how about the subject-object engagements? This study aims to analyse the engagement
between local visitor with objects in a conventional exhibition space and a technology-based exhibition
space through qualitative method with descriptive analysis method. The study shows visitors’ engagement
emerges not only because of the objects itself but also of its surroundings; the path and signage, the lighting
design, how the objects displayed and labelled will create certain engagement with its audience. Technology
will also give a great help to create subject-object engagement. However, to appreciate and really engaged
with the objects, audience still want to see real objects and not the digital substituted.
1 INTRODUCTION
In the past museum used as a centre of scholarship
and curatorial expertise, but at present museum
becoming a more public and visitor-oriented
institution, helping people to learn about the tangible
and intangible such as history, science, culture,
memories, hopes and dreams while also providing
entertainment. Visitor oriented education has
become very important in contemporary museums.
Educational role in museum can be achieved in two
ways; exhibition, which can be described as a form
of mass communication and educational program,
which involves face-to-face teaching and can be
described as a form of interpersonal communication.
Earlier, educational role in museums was limited
with only exhibition, where in this model the
message is one-way only and visitors only acted as
passive audience. Even though audience have
different characteristic and opinion on what they
want to see and they do not want to see. They only
see what the museum and the curator had prepared
for them. This is why many museum exhibitions in
the past failed to communicate. However, in the last
thirty of forty years the mass communication model
was rejected, replaced with the idea of active
audience and moving closer to interpersonal
communications. Model for interpersonal
communication can be face to face conversation
between two people or people in groups, for
example in educational sessions, where interactive
and two-way communication is occurring.
In today’s museums, the communication
methods are more flexible. They adopted both
methods of communication; the mass
communication, through exhibition and
interpersonal communication, through educational
programs. This called postmodern museums, where
visitors are no longer expected to stand awe of the
exhibits, but also to participate in the exhibitions as
active audiences (Urry, 2002). Museums are now
aware that they have diverse visitors with various
expectations and they started to use different kinds
of media to satisfy those expectations. Furthermore,
to make the exhibitions more interesting they have
started to add some technologies related
entertainment. The last thirty years has seen
museums structural reform and innovations due to
the development of technologies. These changes
have been the source for digitalizing museums from
museum collections to their policies and from the
use of human resources to their activities (Çıldırl, Z.,
254
Ayu Wulandari, A., Ruki, U. and Sari Fajarwati, A.
Local Visitors’ Engagement in Conventional and Technology-based Exhibition Space.
DOI: 10.5220/0010006000002917
In Proceedings of the 3rd International Conference on Social Sciences, Laws, Arts and Humanities (BINUS-JIC 2018), pages 254-260
ISBN: 978-989-758-515-9
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
& Karadeniz, 2014). Various technologies, such as
online technologies, simulations, interactive
presentations and digital exhibition are more and
more favoured by museum educators whether it is
online or onsite. With the help of technology,
exhibitions able to showcase personal or social
stories and memories which presented through video
or film presentations as touch screen and interactive
thus, accessible for every kind of visitors from
various age group. Today, in interactive exhibition
environment, museums exhibit objects at a less
number (Çıldırl, Z., & Karadeniz, 2014). The use of
technology not only popular in modern museums
abroad, but also in various exhibition space in
Indonesia. Although still relatively small in number,
in the last 5 years digital technologies started to
enrich exhibition spaces, such as one newly
renovated museum; Bank of Indonesia Museum
which use various technologies as part of the
exhibition as well as some art exhibitions which
applied augmented reality that can be accessed from
visitors’ smartphones. Not only used as part of
exhibition, one gallery, the Indonesia Kaya Gallery
even replaced all real objects with digital and virtual
objects. Here, the overall exhibition consists of
multimedia and interactive devices such as
touchscreen, sensory play and virtual reality.
Museum visits should not be about looking at
objects, it is also an experience. Museum visitors as
the active learner should be informed, provoked,
moved or inspired by the objects they see, or the
subject-object engagement. So many possibilities
with subject-object engagement in museum, not only
to read the text panel that explain historical story
associated with an object, but also to experience an
embodied engagement with that object and thus
form their own ideas and a tangible physical
connection with those who made and used it in the
past (Dudley, 2013). Past studies showed that
contemporary visitors interested in a more
interactive technology based-exhibition. However,
by replacing real objects with digital images or other
interactive technologies, how about the human-
object engagements? As it is also mention that
originals and reproductions or replicas are
experienced in different ways (Saunderson, H. M.,
Cruickshank, A. G., & McSorley, 2009), how does
visitors engagement with digital objects different
from seeing real objects?
Even though research in digital technologies in
museums context are still in infancy as well as its
application in Indonesian museum, the topic is
urgently needed to be discussed and applied to
developed Indonesian museums. This study will
look further subject-object engagement by
comparing a conventional exhibition space, which
only display real objects in conventional manner
without any use of technology and a technology-
based exhibition, which only use multimedia and
interactive presentations without any real objects.
Both exhibition spaces display similar objects;
Indonesia’s art and culture, such as traditional
clothes, architecture and both have strong
educational purpose; to introduce and educate
visitors about Indonesia’s art and culture. 1 out of 34
pavilions erected in Taman Mini Indonesian Indah,
the largest open-air museum in Jakarta, will be used
as the conventional model, while a recently opened
Indonesia Kaya Gallery in Grand Indonesia, Central
Jakarta will be used as the technology-based model.
This study aims to analyse and compare the
engagement between local visitor with display
objects in a conventional exhibition space and a
technology-based exhibition space.
Museum history in conventional sense dated
back to 17th century, where collection of strange and
rare treasures were preserved and maintained
(Ambrose, T., & Paine, 1993), while to some
surprise the use of technologies in museums and
exhibition spaces begun not long after that. It begun
in the 18th century, as Christensen summarised the
development of technology in four steps
(Christensen, 2011). It was in Boydell Shakespeare
Gallery (1789-1805), where for the very first-time
artwork were mass produced using stipple engraving
technology. Not only this change the relationship
between the work of art and its audiences, but it is
also made possible for public to experience and own
the artwork physically. Using this technology,
visitors could have relatively cheap reproduction of
the oil paintings at home. It is an early example of
how museum exhibition has taken part in the
development of technologies, as a new stipple
engraving technology was applied and it was the
technology that made the mobility of the work of art
possible from gallery to the home of the visitors. In
the post-photographic museum (1850s),
reproduction of work of art continued using
photography, however not only as tools for
reproduction, photography can also be an object of
exhibition in its own right or used as museum tools.
With combination of printed and verbal text and
photos on graphic panel then digitally converted and
added interactivity using various multimedia such as
touchscreens, making it possible for visitors’
participation. This digital exhibition mode can be
expanded spatially as it may take place outside the
walls of the museum through the internet and mobile
Local Visitors’ Engagement in Conventional and Technology-based Exhibition Space
255
media. The next step of technology in museum is the
audio guide. The audio guide is a popular, simple
and widely used exhibition technology that
facilitates an efficient communication of texts to
museum visitors. Today, with the fast-growing
technological development, the use of technologies
in an exhibition space is with endless possibilities.
2 MANUSCRIPT PREPARATION
Three approach commonly used in art and design
studies includes; qualitative approach, quantitative
approach and multimethod approach (Sachari,
2005). To achieve the aim of the study which is to to
analyse and compare the engagement between local
visitor with display objects in a conventional
exhibition space and a technology-based exhibition
space, qualitative method with study case approach
will be used. By using this approach, an in-depth
study about a case or phenomena will be done by
collecting detailed information through various data
collecting methods within a determined time frame
(Cresswell, 2009). Based on the determined
approach, data collecting was done in two stages.
First stage is collecting secondary data or desk
research. In this stage, all relevant data from various
sources, such as books, journal articles, websites and
other previous studies that had been done about the
phenomena will be studied and analyse. The purpose
of this stage includes; giving general information
about the topic, analyse previous studies that had
been done as well as to know what other writers
think and to have basic theory and understanding
about this topic.
The next stage is the primary data collection
using both qualitative and quantitative data
collecting method or methodological triangulation
(Easterby-Smith, M., Thorpe, R., & Lowe, 1991).
Data collected in two exhibition spaces; Riau Islands
Province Pavilion in Taman Mini Indonesia Indah is
selected as the conventional model because it has the
most adequate conventional exhibition display
compare to other pavilions, which still lack of design
elements, such as lighting, display, etc. While
Indonesia Kaya Gallery, located in Grand Indonesia
shopping mall, chosen as the technology-based
model because it is the only exhibition space
equipped with technology for its display as well as
information. Both exhibition space share similar size
and purpose, which is to educate visitors about
Indonesia’s art, culture and tradition. Qualitative
data collection was done observation to find out
about the general content, layout and display from
both exhibition space. Quantitative data collection
through questionnares aim to find out about the
visitors’ engagement with objects. For this purpose,
closed-questions questionnares are designed,
consists of 4 parts; general questions about the visit
and layout of the exhibition space, visit to
conventional model, visit to technology-based model
and comparison between the two model. As
respondents of these questionnare, a group of
students were selected and asked to visit both
exhibition spaces and fill in the questionnare after
their visit (purposeful sampling).
Both primary and secondary data is analysed
using descriptive analysis method to gain conclusion
related to general layout and design, as well as
visitors’ engagement with objects in the
conventional and technology-based model.
3 RESULTS AND DISCUSSION
The results will be discussed in 2 subsections;
general layout and design of both exhibition space
and comparison between both exhibition spaces
according to the respondents.
3.1 General Layout
Riau Island Province Pavilion as the conventional
exhibition space model occupied a 10 x 10 m two
level building and exhibits various Riau Islands’ art
and historical artefacts. Objects such as bride and
groom mannequin seated in their bridal stage or
pelaminan as the focus of exhibition on the first
floor and also available other valuable objects;
pictures of important figure in Riau Islands,
traditional headdresses and equipment as well as
children toys. The upper floor exhibits various
ceremonial equipment, jewelries, textiles and
antique manuscripts (Figure 1). All objects are
displayed in conventional display cases and vitrines
completed with written information of each object in
Bahasa Indonesia and English. Although no special
layout or circulation are applied, all display cases are
arranged neatly and with limited exhibition objects,
thus makes the room appear spacious with lots of
space for visitors to move around. Despite its
attractive and valuable objects, there is no certain
message, narration or story in the exhibition, just
row of displays without any emphasis, point of
interest and of course technology available in the
exhibition space, thus make the room seems flat and
rather boring.
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Figure 1: Second floor exhibition space of Riau Island
Province Pavilion.
While the technology-based exhibition space
model, not only occupied a bigger space but also has
a small auditorium that can be rented for various
traditional performance. If Riau Island Province
exhibits objects originated from Riau Islands,
Indonesia Kaya Gallery presents various traditional
art and culture from Indonesia through multimedia
and interactive display and no real objects (Figure
2). Some of the digital presentations are Greetings
Indonesia, multimedia screens that show
Indonesians wearing various traditional clothes and
greet visitors with their traditional languages;
wayang video mapping that shows fragments from
Mahabarata stories; Indonesia’s smart glass,
presenting a collection of cultural objects from all
over Nusantara using touchscreen; Explore
Indonesia, another touchscreen which describe
various Indonesia’s culture from geographic, custom
and heritage aspect; Traditional clothes in harmony,
visitors can take pictures with digital traditional
clothing from some area in Indonesia, this
application connected with social media thus visitors
can directly upload their photos; Traditional melody,
various traditional musical instrument digitally
presented in touchscreen; Indonesian children
cheers, here visitors can play virtual traditional
Indonesian games called congklak; and Explore
Indonesia, where visitors can digitally fly around
Indonesia’s archipelago and see important and
iconic objects around Indonesia. Here, a straight and
direct plan from one digital exhibition to another is
applied, thus visitors will see and interact with each
digital exhibition. Some of the digital instruments
are attached nicely on the wall and some other are
located on the table with adequate lighting design
and some interior treatment on the ceiling and wall
as emphasis, thus creating a comfortable and
attractive ambience for visitors to explore.
Seen from visitors’ perception, there are 5
environmental implications that give respond toward
choices of consequence, this alternate option gives
flexibility to choose their path while exploring the
exhibitions. Second, is a clear and readily labelled
objects, which will give further information about
the objects and create further understanding or even
curiosity, third is the appreciation towards lighting
that can make dramatic effect to the environment
within the exhibitions, the next implication is about
color that reinforce the interpretive content and the
last is how the layout of furniture give the
opportunity to get clearer visual form nearest
distance and variety angle (Forrest, 2015). These
implications will affect visitors’ appreciation and
engagement toward the objects and exhibition as a
whole. In relation with these implications 73
students were asked to visit both exhibition space
and fill in questionnaire. The first five questions
asked about general design and layout of the
exhibition; circulation, signage, information, lighting
and display. These questions aim to get the
respondents’ general experience of the exhibition.
Regarding general layout and circulation, more than
50% respondents agree that they understand the
general layout and circulation in both model, this
result also similar when asked about the signage
system. In both model, more than 50% respondents
agree that the signage system is clear and can help
them explore the space. Relatively small exhibition
space and simple circulation path might be the
reason why most visitors find it easy to explore the
exhibition space. Next question related to labelling
and information, more than 50 % respondents agree
that objects in both model completed with adequate
text or information. Related to suitable lighting
techniques, in the conventional model, 3 respondents
strongly agree and 21 respondents agree while, 36
respondents answer undecided, while in the
technology-based model, 23 respondents strongly
agree and 44 respondents agree that the exhibition
space have adequate lighting techniques. Last
question about whether the overall display makes
visitors want to know more about the displayed
objects; 35 respondents in the conventional model
have undecided answers, with only 6 respondents
strongly agree and 28 respondents agree while in the
technology-based model 22 respondents strongly
agree and 41 respondents agree. From these answers
we can conclude that the overall interior and
exhibition design in the technology-based model are
better and more engaging to the visitors rather than
the conventional model.
Local Visitors’ Engagement in Conventional and Technology-based Exhibition Space
257
Figure 2: Indonesia Kaya Gallery exhibition space.
3.2 Visitor Engagement
Next set of questions related to visitor’s engagement
with objects. Seeing from the respondents’ time
spent in the conventional model, 82.2 % respondents
spent less than 45 minutes inside the exhibition
space. While in the technology-based model 56.2%
respondents spent less than 45 minutes inside and
42.5% spent 45-90 minutes inside the exhibition
space, contrary with the conventional model with
only 17.8% respondents who spent 45-90 minutes
inside the exhibition space. This number shows that
more respondents spend more time in the
technology-based model rather than the conventional
model. When asked about objects observation, in the
conventional model, 61.6% spent 1-3 minutes
observing each object, only 12.3% spent more than 3
minutes observing objects and 26% spent less than 1
minutes, while in the technology-based model
43.8% respondents spent 1-3 minutes interact with
each display, 28.8% spent more than 3 minutes and
27.4% spent less than 1 minutes. From this result,
most respondents spent 1-3 minutes observing or
interact with each object, however there are also
respondents who show more interest in the display
objects and spent longer observation or interaction
time. In the technology-based model, 28.8%
respondents spent more than 3 minutes observing
objects in the technology-based model, while in the
conventional model only 12.3% respondents spent
more time, this result shows that respondents’
engagement with objects are stronger in the
technology-based model than in the conventional
model. From the overall time spent inside exhibition
space, as well as the time spent for each object can
be concluded that the objects and exhibition design
in the technology-based is more attractive and
engaging thus more respondents spent more time
there.
In relation to respondents’ understanding
towards the exhibition messages; in the conventional
model only 8.2% respondents strongly agree that
seeing real objects can increase their understanding
of the exhibition message, 27.4% respondents agree
and 39.7% respondents answered undecided. On the
contrary with the technology-based model, when
asked whether technology can help them understand
the exhibition messages, 23.3% respondents
answered strongly agree, 34.2% respondents
answered agree and 16.4% respondents answered
undecided. This results also similar when asked
whether they understand the exhibition messages or
narration; in the conventional model, 6 respondents
answered strongly agree, 33 respondents answered
agree and the highest respond of 36 respondents
answered undecided, while in the technology-based
22 respondents answered strongly agree and 38
respondents as the highest respond answered agree.
From these responds, can be clearly seen that more
than 50%, respondents agree that technology can
help them towards better understanding of the
exhibition messages. In addition to this, more than
50% respondents also agree that the availability of
technology increase their curiosity and makes them
want to know more about the objects, thus in the
technology-based model, once again, visitors’
engagement with display objects is stronger that in
the conventional model.
The last set of questions used to find out the
actual preference of respondents in the conventional
and technology-based model. Previous results show
that respondents’ engagement in the technology-
based model is stronger than in the conventional
model, however when they are asked to choose
between real objects or digital/virtual objects; 78.1%
respondents agree that they are more engaged with
real objects rather than virtual or digital objects
(Figure 3) and 68.5% respondents chose real objects
when asked whether they can have better
understanding and appreciation about Indonesian art
and culture. This shows that to learn and understand
Indonesia’s culture better, visitors actually want to
see real objects rather than virtual or digital objects
and by looking at real objects visitors also expect to
have better appreciation of Indonesia’s culture as
well. Contemporary visitors are no longer passive
audience who will be satisfied by observing objects
through glass and reading information labels, they
need to be inspired and provoked by the objects.
Visitors also need to be part of the exhibition as an
active audience, this is why most respondents agree
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258
that the availability of technology help them
understand the objects and the exhibition better. This
conclusion can also be seen from the last three
questions in the questionnaire; when asked which
exhibition space they will visit in the future, 74%
respondents chose the technology-based model;
which exhibition space they will recommend to their
friends or relatives, 78.1% respondents also chose
the technology-based model and last question; in
which exhibition room they learn about Indonesian
art and culture the most, 74% respondents chose the
technology-based model.
Figure 3: Respondents’ engagement result.
4 CONCLUSIONS
Museum visits should not all about looking at
objects, but also experience. With the growth of
technology and to make museum learning more
flexible, modern museum the past years started to
apply technology as part of their exhibition. Some
museums also started to change their objects into
digital or virtual objects. If objects, which should
inform, moved or inspired visitors are changed into
digital objects, it will change the relationship or
engagement between subject and object as well. To
find out about visitors’ engagement with objects, a
group of students were asked to visit two exhibition
spaces; a conventional model and technology-based
model and fill in a questionnaire. Both exhibition
space model occupied similar size area and
displayed various art, culture and traditions from
Indonesia. Forrest states 5 implications of exhibition
design that give respond and affect visitors’
engagement with objects and exhibition as a whole;
such as signage, path, label, lighting and so on
These implications were asked in the first set of
question and resulting in the technology-based
exhibition space as the better space design that are
more engaging for visitors. Other factors in relation
to visitors’ engagement including the time spent in
the exhibition area and respondents’ understanding
toward exhibition message. Results for both factors
show that more respondents spent more time and
have better understanding toward exhibition
message in the technology-based model. From these
results can be concluded that technology play a big
part in shaping respondents interest to learn more
about Indonesia’s culture and visitors have stronger
engagement with objects in the technology-based
model. However, opposite result emerges when
asked to choose between real objects or virtual
objects, most respondents agree that they are more
engaged with real objects rather than digital/virtual
Furthermore, respondents also agree that with real
objects they can have better understanding and
appreciation about Indonesian art and culture. It is
true that technology is very attractive, however as
the result shows, to be engaged with exhibition
objects visitors still need to see and observe the real
objects.
Visitors’ engagement emerges not only because
of the objects itself but also of its surroundings; the
path and signage of the whole exhibition, whether it
tell a story or not; the lighting design and how the
objects displayed and labelled will create certain
engagement with its audience. Technology will also
give a great help to create subject-object engagement
by presenting the objects’ past history for example
or as an interactive tool make objects come to live as
this will make learning process in exhibition more
attractive and interactive especially for today’s
contemporary visitors. However, to appreciate and
really engaged with the objects, audience still want
to see real objects and not the digital substituted.
Thus, to make education in museum more attractive,
today’s museum need to start to implement suitable
easy to use technology according to its object and
visitors needs.
Very limited research on digital technologies in
museums in Indonesia has become the limitation of
this study, this might be as a result of limited
number museum in Indonesia that has applied
technology in their museum. Another limitation of
this research, the quantitative collection data method
does not give in-depth answers about the subject-
object engagement, it only gave general view of the
visitors. For further study, another qualitative data
collection method, such as focus group should be
applied to acquire more in-depth answers. However
still in its infancy, with the fast-growing technology
in various sector, research in museum and
technology field are still open for further research.
Local Visitors’ Engagement in Conventional and Technology-based Exhibition Space
259
ACKNOWLEDGEMENTS
The authors gratefully acknowledge that the present
research is supported by Bina Nusantara University.
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