Indonesian-published Japanese Graphic Narrative as a Media to
Convey the Success Story of Japanese Corporations, in Order to
Build Awareness and Understanding about Their World Recognized
Achievement That Related to the Spirit of Bushido
Danendro Adi
1
, Dria Setiautami
1
1
New Media Program, Visual Communication Design Department, School of Design, Bina Nusantara University, Jakarta,
Indonesia 11480
Keywords: Graphic Narrative, Japan Corporation, Bushido.
Abstract: Manga, known as comics from Japan, with its unique characteristics, it has become part of the graphic art
heritage that accepted and influencing in many parts of the world, including Indonesia, which also available
in both and digital medias. Manga is not only as a medium for conveying fiction and non-fiction. It has also
narrating the traditional Japanese ethics and culture, which have been applied on the daily life including on
modern organisation. The Japanese ethics and culture often found in a package of a story on graphic
narrative, to build understanding and perception for the readers about this cultural-oriented approach that
has been developed becomes part of management theory. This paper will discuss Biographic Manga in
conveying information and its relation to the human factor, how human processing the information. Begin
with a brief history of Japanese comics and the spirit and ethics of the Samurai that also known as Bushido,
then will be discussed how the information delivered as an attempt to introduce or remind about the
traditional culture that bring success to the Japanese industries.
1 INTRODUCTION
A picture is not only a two-dimensional form but
also as a vehicle to convey information or visual
content in complex meaning to the specific target
audience. It is related to the human ability in
processing the information in visual form that can be
collected through direct observation, seeing them on
printed, electronic, or digital media.
In the human information-processing system that
consisting of three main structures: sensory memory,
working memory, and long-term memory, the data
obtained through senses is transformed into
meaningful information. All data received through
the eyes as external stimulus, such as colour and
shape in an image, register in sensory memory. Then
passes on to working memory where sensory
information is combined with prior knowledge so
that images can be interpreted and understood
(Malamed, 2009).
However, working memory has a limited
capacity that affects to the person's cognitive
abilities. The new information can be quickly faded
away unless the information is manipulated
(Malamed, 2009). For example, deliberately
memorized or repeated until stored in long-term
memory and can be retrieved by working memory
and can be used as a prior knowledge to complement
the next new sensory information.
The way delivering information through a
particular approach regarding to the human factors
can cause more effective results and accepted by the
target audience. One of the approaches that used to
convey information with complex meaning is
through a graphic narrative. A significant feature of
the narrative is its ability to captivate an audience,
regardless narrating the true story as well as fiction,
fact or fantasy (Malamed, 2009). The human ability
to imagine what is narrated, both visual and verbal,
in the working memory on the information-
processing system can trigger an emotional reaction
as if it were occurring in the physical environment.
Looking at to that human factor, graphic narrative
can be a vehicle for conveying information through
both fiction and non-fiction. In a combined package
of visual and narrative displays that evoke feelings
Adi, D. and Setiautami, D.
Indonesian-published Japanese Graphic Narrative as a Media to Convey the Success Story of Japanese Corporations, in Order to Build Awareness and Understanding about Their World
Recognized Achievement That Related to the Spir it of Bushido.
DOI: 10.5220/0010005800002917
In Proceedings of the 3rd International Conference on Social Sciences, Laws, Arts and Humanities (BINUS-JIC 2018), pages 243-247
ISBN: 978-989-758-515-9
Copyright
c
2022 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
243
and emotions, in order to be interpreted and
understood.
Graphic narrative, a term first introduced by
David Kunzle in the book The History of the Comic
Strip, as a combination of still image composition
with narration to create a story (Darmawan, 2012).
Referring to these definitions, the terminology with
a similar explanation, in French called Bande
Dessinee which means image in the sequence. The
definition of Graphic Narrative, Graphic Novel, or
Comic Art, in other parts of the world simply called
Comic, Manga, and others (Petersen, 2011). Similar
to the Kunzle’s definition, Scott McCloud, a comic
expert, define it as a series of pictures in deliberate
sequence (McCloud, 1993).
Manga, the term for picture books or comics
from Japan, with all its unique characteristics as a
graphic narrative, it has become a graphic art that
accepted in many places in the world, including
Indonesia. In 1995, former Japanese Prime Minister
Kiichi Miyazawa using Manga as a medium to
express political and social opinions (Leung, 2005).
Furthermore, in 2008, the Japanese Foreign
Minister, Masahiko Komura, officially inaugurate
the cartoon character, Doraemon, become the first
"Animations Ambassador” as a Diplomatic Corp to
promote Japanese popular culture (McCurry, 2008).
In other words, modern Manga, including animation,
not only as a medium to convey a fiction or non-
fiction, but more than that, it can be as a propaganda
or a medium to convey opinions.
The early period of Japanese Graphic narrative,
along with the invention of printing technology in
the Nara period (710-794), the Japanese was able to
document and duplicate their traditional storytelling
richness in the caricatural form known as toba-e.
The graphic narrative has accepted by the Japanese
people who were at that time had already familiar
with reading and writing. The illustrated story was
firstly introduced in Japan by Buddhist scholars
from Central Asia, to tell a story about the journey
of Buddha, on scrolls (emaki) that dominated with
picture. This Japan's narrative art unique
characteristic which emphasizes the expressive
visualization detail on clothing, gestures, and show
concern to the social customs are still survives as
one of the Japanese comic books unique
characteristics until now. One of the artists form Edo
periods (1603-1868), Katsushika Hokusai, known by
his dramatic depictions of Mount Fuji, The Great
Wave of Kanagawa, also known as the artist who
popularized the word Manga that derived from the
Mandarin, Manhua, which has the meaning as
"spontaneous sketches". The word Manga
popularized by through his book title, Hokusai
Manga, which was first published in 1814 up to 12
edition contains caricatures and studies various
poses of animals and humans in daily activities such
as farming, hunting, sporting activities and games,
including imaginative images of godlike and spirits
(Petersen, 2011). The purpose of publishing the
book is to promote his owns drawing style to a wider
audience.
However, what does not exist on the Hokusai
Manga is an attempt to tell a story. Although Japan
has a long history in terms of storytelling through
pictures, but none of these traditions in accordance
with the definition of Manga in the 20th century.
Osamu Tezuka, the creator of Astro Boy, who
recognised as the father of modern manga since the
comic become the "blueprint" of modern Manga.
Tezuka was emphasizing in time frame movement
on his comic that gives "filmic" feeling to the comic
readers, as perceived when watching film. Visual
language on Tezuka’s comics similar to Will
Eisner's definition of comic as "framing time"
(Darmawan, 2012).
Manga are often portraying Japan in details in
the package of simple fiction or non-fiction
stories.Biographical manga, one of genre in the
Japanese comic, become a media to deliver
knowledge as well as to convey the value from
world recognised organizations or people in Japan
which are inseparable from the traditional Japanese
ethics and culture. One of the ethics that has been
embedded for a long time among the Japanese
society is Bushido or the spirit and ethics of the
Samurai (Bushi) which includes loyalty, willing to
sacrifice, honesty, discipline, and Perseverance. The
ethics and spirit of Bushido itself has been added by
the doctrine of the mean from Confucius thought in
the Edo period that ruled by the Great Generals
(Shogun) Tokugawa family to foster the morals of
Samurais to make them not to be tempted by
materialistic desires or not to be used against the
government. The doctrine teaches the equilibrium
principle of the relationship between government
and people that emphasizes in harmony and balance
in various aspects of life (Sadono, 2004). After the
government succeeded to indoctrinate the samurais,
the Bushido ethic applies to all levels of society,
thus Tokugawa succeeded in shaping the character
of the nation in various fields and layers of society
and community organizations adopted until today.
The combination of Bushido's spirit and the
doctrine of equilibrium also generates basic values
and work guidelines for many modern Japanese
corporate managements that includes honesty,
BINUS-JIC 2018 - BINUS Joint International Conference
244
discipline, loyalty, and maintaining harmonious
relationships within the organization as well as
among community. The Japanese management
which adapting traditional cultural oriented has
attracted western management expertise, since the
country has managed to accelerate the economic
growth, after the World War II, in a relatively short
period. The cultural insight has been developed and
become part of management theory (Sadono, 2004)
The value of the Bushido spirit is presented in
the Manga that published in Indonesia, in this case
the Biographical Manga about Japanese leading
companies in which are also known by their
continuous innovation. The biographic mangas
which are also available in digital, as the media to
convey information about the world recognise
Japanese company and their achievement, at the
same time, the Mangas have also tried to convey the
richness of the traditional Japanese values and ethics
that are applied and become the modern Japanese
corporate culture. Regardless of there are any
contributions from the Japanese government to the
Manga industries, Manga has become a medium to
displays Japanese culture and ethics in illustrated
stories. It has been contributing to deliver the
information to build awareness and perception
among readers. The importance of knowing the
traditional Japanese values that have been
implemented and become part of today’s daily life is
as a comparative study of how the character of the
nation is built and applied, since the process it is
requires determination and certain amount of time
(Benawa, 2012)
2 METHOD
This research uses a qualitative research approach in
which conducting content analysis from the
biographic manga that published in Indonesia
relating to traditional Japanese ethics in society.
Then, the data collection is associated with the
human factor, how humans interpret the information
conveyed through the graphic narrative so can be
obtain a clearer picture about the role of graphic
narrative in conveying certain values and ethics in
order to create understanding among the readers.
3 RESULTS AND DISCUSSIONS
Project X Challengers, created by NHK Project X
Production Team, published in 2010 by Elex Media
Komputindo, biographic mangas about the success
story of four world recognized Japanese company
and product. The four biographic mangas are also
available in digital since they have been officially
published by Digital Manga Publishing, with titles
Shinkansen: The Tenacity of Shinkansen’s Invention,
Cup Noodle: The Miracle of 8.2 Billion Cups,
Honda: Conquer the World’s Top Race, dan Digital
Camera: The Man’s Consolation Match. The four
organisations that have been adapted by NHK
Project X Production Team to the biographic manga,
not merely because they want to promote the
Japanese leading industry and the excellence of
human resources, but also because they are pioneers
in their respective fields, and their innovations has
been beneficial to the Japanese community and as an
inspiration to other community worldwide.
The first title, Shinkansen, tells about the efforts
of post-World War II Japanese scientists to create a
fast train in order to provide convenient
transportation that would be useful in peace era. The
second title, Cup Noodle, about the Nissin Food
Company that create a fast food product as response
to the modern lifestyle changes among Japanese
urban society. The next title, Honda, is about Honda
motorcycle companies which tried to win
international racing competition in order to dominate
the world motorcycle market, and the last title,
Digital Camera, is about Casio's electronic product
development team in creating digital camera that
later change the way people doing their work and
shift the camera industry to digital.
One thing in common from the four titles, they
are narrating problems and failures that have to be
faced by the team before achieving success even
though it has taken few years of trying. All these
efforts were complied with the perseverance, one of
the spirits in Bushido's doctrines. As narrated on the
Shinkansen, when the post-war world II scientists
have taken more than 15 years to creating the train
that finally breaking the train speed record in that
time. Each book is also narrated that they have to
face many problems to be solved before achieving
the results as it was planned. As narrated in Cup
Noodle where the product development process
including packaging design, developing ingredients,
manufacturing techniques, and selling the products,
need to face testing and failures many times before
finally accepted by the market. Even at the
beginning of the story, it has narrated that the
President Director of Nissin Food, has built the
company after the failure from his previous
business.
Indonesian-published Japanese Graphic Narrative as a Media to Convey the Success Story of Japanese Corporations, in Order to Build
Awareness and Understanding about Their World Recognized Achievement That Related to the Spirit of Bushido
245
An effort to survive the world market
competition has also narrated as in the Honda. When
the company was trying to avoid bankruptcy,
President Director Honda co. ltd, Soichiro Honda,
decided to join the world racing championship of the
Isle of Man to prove the world market that Japanese
motorcycles was not inferior to the European which
has already known and won the race. The striving
efforts are also shown in the Manga in title Digital
Camera where the challenges that must be faced not
only to create innovative product that match to target
market, but also how to market the product and
create new trend in urban society.
The similar things from the four stories are
showing perseverance and teamwork, constantly
trying to find solution in order to achieve the goals
and contribute to the society in creating new
cultures. In addition, there are similarities among the
titles in which none of the four titles that narrating
individual work. Even though the success was also
due to the role of the corporate leader, the act of
teamwork narrated in detail. As what it has
illustrated, that each person on the team had an
important role and each role contributes to the
success of the project. Relating to the role of the
leader, the four titles narrated the importance of the
leader in making decision and determining the
further steps to the project. It was required a
harmonious relationship between members and their
leaders, align with the spirit of Bushido and the
doctrine of mean that generates basic values and
work guidelines for many modern Japanese
corporate managements which are includes honesty,
discipline, loyalty, and maintaining harmonious
relationships within the organization as well as with
the society.
The most unique thing from these four titles is on
the Shinkansen, which is narrating the scientists that
formerly work and use their knowledge for warfare,
creating weapon and warplanes, but soon after the
war was over, the knowledge was actually has been
used to develop a useful technology to improve the
quality of social life. In this case it shows that one of
Bushido's doctrines, loyal to the government, has
been maintained in times of war and peace. It has
been believed that creating weapon during the
wartime was as their devotion and dedication to the
nation, the same things when developing fast train in
peacetime which both also made impact to the
society.
Although it is not in written explanation about
the value of the Bushido and the doctrine of mean in
the four manga, it is obviously recognized through
the narrated stories. For most of the Japanese
readers, what have been narrated could be as
something that already as part of everyday life both
in corporate and society.
For Japanese readers, the biographic manga can
be as a reminder about the quality of Japanese
human resources, so it does not need to be written
and explained in detail about the traditional value
because it has been applied in various layers of
society for many years. The values are embedded in
long term memory on human information-processing
systems that obtained through everyday behavior,
formal education, and social environment, all of
them continuously as sensory information that is
continuously manipulated in working memory. But
for the Non-Japanese readers, in addition to
fulfilling its function as a biographic manga that
convey the success and achievement of the world
recognized Japanese company, all information on
the manga as a sensory information that passes on to
working memory are still needs to be added with
prior knowledge so that all of the information can be
interpreted and understood.
At the end of each title, there are some important
facts related to the story has narrated, such as related
to the development process, characters, location, and
product. These important facts are presented through
photography, not in the form of manga, as addition
to remind the reader, also complete the information
that has already been delivered through typical
manga-style illustration that simplifies the shape,
including the faces of main characters in the narrated
story. Visualization through photography will
provide more concrete, convincing, and provide a
clearer picture of the actual events. Through clear
and repeated information delivery, the information
has been manipulated, to make them not quickly
fade from the working memory on human
information-processing system. The information
presented on the Biographic manga are to makes the
target audience understand the narrated story, at the
same time, recalling the value of Bushido, even
though it has not been explained explicitly trough
narrated text. This information can complement the
prior knowledge that related to Japan, which has
already stored in long-term memory.
4 CONCLUSIONS
Looking at the human ability in processing
information, the biographic manga, both in printed
and digital, becomes a medium that is able to convey
the information about the success story of Japanese
companies and the value of Bushido’s spirit that
BINUS-JIC 2018 - BINUS Joint International Conference
246
have been applied on Japanese society for many
years. However, the four manga cannot be said as a
media to indoctrinate the Bushido's value to the
outside world. Very different thing happens to the
Japanese readers where the value has already
embedded and experienced on everyday life.
However, what is illustrated through the biographic
manga is an example on how knowledge and values
can be delivering to the specific readers through
popular readings, on graphic narrative approaches,
which can be accepted by readers in many different
cultural background and nationality. Moreover, since
it has been officially published in digital, the
information and massage can even easier to
distribute and collect by the target audience. The
importance of knowing the traditional Japanese
values that have been implemented and become part
of today’s daily life is as a comparative study of how
the character of the nation is built and applied. In
order to provide information and values into a media
that easier to digest and easily understood as
mentioned above, both on printed and digital. The
graphic narrative has become one of solutions to
delivering knowledge, in contribution to provide
quality education, to improving people’s lives and
sustainable development.
ACKNOWLEDGEMENTS
The authors would like to appreciate the Research
and Technology Transfer Office and Bina Nusantara
University for providing financial support for the
research.
REFERENCES
Benawa, A. (2012) ‘Humaniora’.
Darmawan, H. (2012) How to Make Comic.
Leung, P. (2005) Manga! Manga! USA: Kodansha
America.
Malamed, C. (2009) Visual Language for Designer.
McCloud, S. (1993) ‘Understanding Comic: The Invisible
Art’, 6.
McCurry, J. (2008) Japan Enlists Cartoon Cat as
Ambassador.
Petersen, R. (2011) Comics, Manga, and Graphic Novels:
A History of Graphic Narratives. 15th edn.
Sadono, I. (2004) Konsensus: Budaya Manajemen Jepang
Membangun Produktifitas Kerja.
Indonesian-published Japanese Graphic Narrative as a Media to Convey the Success Story of Japanese Corporations, in Order to Build
Awareness and Understanding about Their World Recognized Achievement That Related to the Spirit of Bushido
247