games more older adults may be encouraged to play 
(Higgins et al., 2010). Older adults have also cited the 
lack of realistic role models in the community as a 
deterrent to playing digital games and some older 
adults have wondered whether playing digital games 
is inappropriate for their age group (De Schutter & 
Vanden Abeele, 2010). Publicizing the fact that 
greater numbers of older people are playing digital 
games may help reduce these misconceptions and 
increase participation in playing digital games.  
Appropriate incentives may also prompt older 
people to play digital games increasing the value of 
this technology in the lives of older people. 
McLaughlin et al. (2012) suggested integrating a 
reward system to encourage participation. Perhaps 
small prizes offered to winners in a game tournament, 
would be a fairly straightforward strategy to organize 
and implement and might provide incentives to older 
gamers to play digital games.  
5 DIGITAL GAMES  
AND COGNITIVE ABILITIES  
Older people could enjoy the cognitive benefits of 
playing digital games but a number of factors would 
need to be considered so that an optimal environment 
for play can be created for them. These factors 
include ensuring appropriate games and equipment 
are available; providing instruction and training; 
facilitating the social aspect of playing games; and 
providing incentives for participation publicising the 
advantages of playing digital games such as their 
ability to help maintain and improve cognitive 
abilities as one ages.  
ACKNOWLEDGEMENTS 
We wish to thank the AGE-WELL National Centre of 
Excellence for their financial support of this paper. 
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