Real-time Integral Photography Holographic Pyramid using a Game Engine

Shohei Anraku, Toshiaki Yamanouchi, Kazuhisa Yanaka

Abstract

A new holographic pyramid system that can display an animation of integral photography images that appear to be floating is developed using a game engine and by writing its shader. An animation of the object, as viewed from the front, rear, left, and right, are displayed on the four surfaces of the pyramid. All animations are autostereoscopic and are provided in horizontal and vertical parallaxes. The user can rotate the object left or right by operating the keyboard. This system can be regarded as an autostereoscopic mixed-reality system because real and virtual objects can coexist in one pyramid.

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Paper Citation


in Harvard Style

Anraku S., Yamanouchi T. and Yanaka K. (2018). Real-time Integral Photography Holographic Pyramid using a Game Engine.In Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISAPP, ISBN 978-989-758-290-5, pages 603-607. DOI: 10.5220/0006647106030607


in Bibtex Style

@conference{visapp18,
author={Shohei Anraku and Toshiaki Yamanouchi and Kazuhisa Yanaka},
title={Real-time Integral Photography Holographic Pyramid using a Game Engine},
booktitle={Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISAPP,},
year={2018},
pages={603-607},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006647106030607},
isbn={978-989-758-290-5},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISAPP,
TI - Real-time Integral Photography Holographic Pyramid using a Game Engine
SN - 978-989-758-290-5
AU - Anraku S.
AU - Yamanouchi T.
AU - Yanaka K.
PY - 2018
SP - 603
EP - 607
DO - 10.5220/0006647106030607