Historical Game of Majapahit Kingdom based on Tactical Role-playing Game

Mohammad Fadly Syahputra, Muhammad Kurniawan Widhianto, Romi Fadillah Rahmat

Abstract

Majapahit was a kingdom centered in East Java, which once stood around year 1293 to 1500 C. Majapahit kingdom was the last Hindu-Buddhist kingdom that controlled Nusantara and is regarded as one of the greatest kingdom in Indonesia. The lack of modern entertainment content about the history of Majapahit kingdom made historical subject become less attractive. Therefore, we need a modern entertainment as one option to learn about the fascinating history of the kingdom of Majapahit. In this study the authors designed a video game about history of Majapahit kingdom with the genre of tactical role-playing game. Tactical role-playing game is a sub genre of role playing game by using system of turn-based strategy in every battle. In tactical role-playing game, players will take turns with the opponent and can only take action in their turn and each character will have an attribute and level as in role-playing game video game. This study used the A* algorithm to determine the movement direction of the unit and cut-out techniques in the making of animation. This study demonstrated that video games can be used as a media to learn about history.

References

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Paper Citation


in Harvard Style

Syahputra M., Widhianto M. and Rahmat R. (2017). Historical Game of Majapahit Kingdom based on Tactical Role-playing Game . In Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2017) ISBN 978-989-758-224-0, pages 327-332. DOI: 10.5220/0006283303270332


in Bibtex Style

@conference{grapp17,
author={Mohammad Fadly Syahputra and Muhammad Kurniawan Widhianto and Romi Fadillah Rahmat},
title={Historical Game of Majapahit Kingdom based on Tactical Role-playing Game},
booktitle={Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2017)},
year={2017},
pages={327-332},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006283303270332},
isbn={978-989-758-224-0},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2017)
TI - Historical Game of Majapahit Kingdom based on Tactical Role-playing Game
SN - 978-989-758-224-0
AU - Syahputra M.
AU - Widhianto M.
AU - Rahmat R.
PY - 2017
SP - 327
EP - 332
DO - 10.5220/0006283303270332