Emoticon Recommendation System Reflecting User Individuality
A Preliminary Survey of Emoticon Use
Taichi Matsui and Shohei Kato
Graduate School of Engineering, Nagoya Institute of Technology, Gokiso-cho, Showa-ku, Nagoya, 466-8555, Japan
Keywords:
Emoticon, Emotion, Recommendation, Text Messaging, Internet.
Abstract:
As the Internet has become widespread, t ext messaging has become a major means of communication. Be-
cause it is difficult to express emotion through text, emoticons were developed. There are many kinds of
emoticons, and people often have difficulty finding one that conveys their meaning appropriately. This rese-
arch aims to propose an emoticon recommendation system that considers individual differences. To this end,
we conducted a survey about the use of emoticons. In this study, we report and analyze the results of this
survey.
1 INTRODUCTION
Along with the development of Intern e t tec hnology,
Internet communications have become popular. Many
types of Internet communications are text-based. Ty-
pical examples include e-mail, Twitter, Facebook and
LINE (Japans largest instant communicatio ns appli-
cation). These applications m ake it easy to use the
Internet f or communication. However, it is difficult
to convey non-verbal information, such as facial ex-
pressions or tone of voice, using only text. There-
fore, emoticons are widely used to convey emotions
and facial exp ressions in text-based communications.
Emoticon s compr ise various punctuatio n marks and
are designed to convey an emotional state in plain text
messages(Riva, 2002)(Walther and DAddario, 2001).
(Arakawa et al., 2006) demo nstrated that emoti-
cons exist to controll the feelings of the communi-
cating parties and facilitate communication. Howe-
ver, emoticons are different from language vocabu-
lary because emoticons by themselves do not have a
clear meaning. Therefore, it is left to the user to de-
termine what m eaning their selected emoticon con-
veys, and its interpretation also remains ambiguous.
(Ono et al., 2003) d e fined two types of emoticons:
emoticons that tend to have a similar interpr etation
and emoticons tha t are interpreted differently. (Naka-
maru, 2002 ) confirmed that the degree of confid e nce,
feelings, and evaluation increases whe n the meaning
of the sentence and emoticon match. On the other
hand, (Nakamaru, 2002) also noted that when an emo-
ticon is used that does not match the meaning of the
text, it is important to consider whether the intention
is conveyed correctly to the re c eiver.
There is a gender difference in emoticon use
(Wolf, 2000). There are also differences in emoticon
interpretation across cultures (Park et al., 2013). (Park
et a l., 2013) determined that an emoticon s meaning
can vary de pending on the identity of the speaker by
investigating a large-scale dataset of over one billion
tweets from different time periods and countries.
These studies suggested two important points.
One is that emoticons play an imp ortant role in com-
munication. The other is that if the sender does not
understand the receivers backgroun d, he or she may
not be able to convey the correct feelings if the emo-
ticons are incorrectly interpre te d. This research aims
to propose a system to help the sender select an emo-
ticon that is appropriate for the rece iver. In this study,
we report the results of a survey on emoticon use,
which will inform the design of the pro posed emo-
ticon recom mendation system.
2 RELATED STUDIES
Many studies have been conducted on emoticons
and face character recommendation systems. (Urabe
et al., 2013 ) created an emoticon database using a sur-
vey and proposed a system to recommend an emoti-
con that expresses a similar feeling as estimated from
the text. (Emura and Seki, 2012)proposed a method
to recommend emoticons by e stima ting the feeling,
type of communic a tion and movement from a text in-
Matsui T. and Kato S.
Emoticon Recommendation System Reflecting User Individuality - A Preliminary Survey of Emoticon Use.
DOI: 10.5220/0006186104590464
In Proceedings of the 9th International Conference on Agents and Artificial Intelligence (ICAART 2017), pages 459-464
ISBN: 978-989-758-220-2
Copyright
c
2017 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
459
put by the user. The type of communication inclu-
des e moticons that assume communication like apo-
logy. The type of movement includes emoticons that
convey the movement like sleep. However, the goal
of these studies is to recommend emoticons that suit
the users text from a wid e range of emoticon s. Cer-
tainly, these emoticon r e commendation systems are
useful bec ause the number and type of available e mo-
ticons are in creasing. However, as (Arakawa et al.,
2006) suggested, the role of emoticons is not merely
to emphasize the emotion of the text but to modify the
overall mean ing of a sentence and facilitate commu-
nication. It is possible for a sender to use an emoticon
that expresses a feeling tha t is different from that of
text. For example, a smiley emoticon may be used af-
ter the text expressing anger to modify the expressed
anger. Thus, we believe it is not sufficient for an emo-
ticon re c ommendation system to simply recommend
an emoticon that suits th e text. (Ono et al., 2003) sug-
gested, it is also important to consider individual dif-
ferences when using emoticons because there are in-
dividual differences in re cognizing the meaning of an
emoticon.
3 THE PROPOSED SYSTEM: AN
OVERVIEW
Figure 1 shows an overview of the proposed system.
In this system, the intended feeling of the senders
emoticon is first estimated from the text and e moti-
con by the sender (a database that re la te s each users
feelings with emoticons is c reated in advance). Se-
cond, emoticons that generate feelings in the receiver
that are similar to those intended by the sender are se-
lected. Finally, the emoticon c a ndidates are displayed
to the sender. The sender selects a new emoticon from
those displa yed emoticons and completes the text. We
believe this system will make it easier for a sender to
select an effective emoticon.
In Figure 1, the sender selects the emoticon
(ˆ_ˆ)
. The system extracts the evaluation of
(ˆ_ˆ)
from the senders database and estimates certain emo-
ticons that express a similar emotion from the recei-
vers datab ase. The sender th en selects emoticon (·∀·).
4 PRELIMINARY EXPERIMENTS
AND RESULTS
It is necessary to obtain an individuals im pression of
each em oticon to complete the proposed system. The-
refore, we conducte d two surveys: on e was about how
users use em oticons, and the other was about the va-
rious em otions users ascribe to an e moticon. In this
study, we used the emoticons selected by ( Kawakami,
2008) a nd common emoticon s determined by a web
questionn aire.
4.1 Survey 1: How Users Use Emoticons
We condu cted a survey about how users comm only
use emoticons. User s were asked 1) what c ommun i-
cation apps they usually used, 2) who their communi-
cation partners were and how frequently they commu-
nicated with them, 3) the average number of messages
sent pe r day, and the emoticons most fre quently used.
4.1.1 Subjects
We collected the answers to the survey from 37 pe-
ople with an average age of 22.6 years. The youngest
person was 22 years old, the oldest was 27 years old,
and the median age was 22 years. Further, the survey
sample com prised 15 males and 22 Females. In terms
of education, 28 had an engineering education and 9
had a humanities education. Twenty-four respondents
were students and 13 were employed. Thirty-two Ja-
panese, 4 Indian s, and 1 Chinese participated in the
study.
4.1.2 Results
Figure 2 shows the results for commonly used com-
munication apps, and Figure 3 shows the results for
the types of communicatio n partners and frequency of
communication. Table 2 shows the average number of
messages per day sent by the survey participants, and
Table 1 shows exam ples of their frequently used emo-
ticons. In this ta ble, colored c e lls indicate emoticons
used by more the n one subject.
4.1.3 Communication Partners and Frequency
As Figure 2 shows, all subjects use L INE, which indi-
cates that LINE is widely used as a common commu-
nication app lication. Table 2 shows that the majority
messages are sent between real friends and then inter-
net friends. Figure 3 shows that the frequency of com-
munication between real frien ds is every day. In con-
trast, the most common f requency of communication
between Internet friends is not at all and the next mo st
common frequency is every 2 or 3 days. This means
that there are two types of subjects, those who com-
municate with Internet friends frequently and those
who do not.
ICAART 2017 - 9th International Conference on Agents and Artificial Intelligence
460
㻴㼑㼘㼘㼛
(^_^)
㻱㼙㼛㼠㼕㼏㼛㼚㻌㼐㼍㼠㼍㼎㼍㼟㼑
㼒㼛㼞㻌㼠㼔㼑㻌㼟㼑㼚㼐㼑㼞
㻱㼟㼠㼕㼙㼍㼠㼑㻌㼠㼔㼑㻌㼑㼙㼛㼠㼕㼛㼚
㼛㼒㻌㼠㼔㼑㻌㼑㼙㼛㼠㼕㼏㼛㼚
㻱㼙㼛㼠㼕㼏㼛㼚㻌㼐㼍㼠㼍㼎㼍㼟㼑
㼒㼛㼞㻌㼠㼔㼑㻌㼞㼑㼏㼑㼕㼢㼑㼞
㻱㼟㼠㼕㼙㼍㼠㼑㻌㼑㼙㼛㼠㼕㼏㼛㼚㼟
㼑㼤㼜㼞㼑㼟㼟㼕㼚㼓㻌㼟㼕㼙㼕㼘㼍㼞㻌㼑㼙㼛㼠㼕㼛㼚
(Ѧ)
(*^_^*)
䠄䠺ν䠺䠅
㻱㼟㼠㼕㼙㼍㼠㼑㼐㻌㼑㼙㼛㼠㼕㼏㼛㼚㼟
㻴㼑㼘㼘㼛
(Ѧ)
㻿㼑㼘㼑㼏㼠㼕㼛㼚
㼎㼥㻌㼠㼔㼑㻌㼟㼑㼚㼐㼑㼞
㻿㼑㼚㼐㼑㼞
㻾㼑㼏㼑㼕㼢㼑㼞
Figure 1: Emoticon recommendation system.
Table 1: Part of frequently used emoticons. In this table, colored cells indicate emoticons used by more than one subject.
Table 2: Average number of messages per day(SD) .
Real friends Family Internet friends St rangers
20.6(23.7) 8.0(15.8) 11.5(34.1) 2.6(12.4)
4.1.4 Emoticon Use
The average number of emoticons subjects usually
used is 8.6. This number is extremely low comp ared
with the approximately 100 million types of emoti-
cons registered in the e moticon dictionary Minna no
Kaomoji (Minna no Kaomoji, 2016). In addition, as
Table 1 shows, there are a few emoticons that are used
by more than on e subjects. In total, 234 varieties of
emoticons were collected in this survey and 197 vari-
eties of emoticons (almost 84 %) were unique to on e
user. Hence, we conclude that subje c ts select emo-
ticons from an enormous range of emoticons depen-
ding on their preference s and characteristics. In o t-
her words, the em oticons selected by a subject could
represent individuality of that person. This suggests
that e moticons are used as a way of not only expres-
sing emotion but also describing perso nality.
4.2 Survey 2: User Interpretatio n of
Emoticon Emotions
It is necessary to evaluate individual emotions con-
veyed by emoticons to implement the proposed sy -
stem. Therefo re, we conducted a survey to determine
the various emo tions u sers ascribe to an emoticon.
Emoticon Recommendation System Reflecting User Individuality - A Preliminary Survey of Emoticon Use
461
0.0
10.0
20.0
30.0
40.0
50.0
60.0
70.0
80.0
90.0
100.0
0
5
10
15
20
25
30
35
40
㼚㼡㼙㼎㼑㼞㼟 㼞㼍㼠㼕㼛
Figure 2: Frequently used ommunication apps.
Figure 3: Communication partners and the frequency.
4.2.1 Affective Evaluation Method for
Emoticons
Using a five-point scale, (Kawakami, 2008) studied
the degree of six emotions for 31 emoticons. (Ka-
wakami, 2008) used the basic emotions: happiness,
sadness, anger, amusement, impatience, and surprise
to evaluate the emoticons and created a database. We
also used the same ba sic emotions for our evalua tion.
In the questionnaire, subjects evaluated 131 emoti-
cons using the six e motions on a five-point scale from
1 ( You cannot feel th e emotion) to 5 (You can feel the
emotion very well). The em oticons were display ed
randomly. The subjects were instruc te d to not ima-
gine the comm unication partner to eliminate th e pos-
sibility of the type of commu nication partner a ffecting
the evalua tion.
4.2.2 Consideration of Obtained Evaluation
Figure 4 shows combined results for ha ppiness obtai-
ned by (Kawakami, 2008) and this study. It also
shows how the results o f b oth studie s are similar. This
similarity is also seen for the five other emotions. we
Table 3: Emoticons divided into two clusters(partial results
shown).
next compared the sevaluation values of males and fe-
males. Figure 5 shows that females tend to give lower
emotion scores a nd this tendency is also seen in the
ve other emotions. Furthermore, we investigated the
evaluation values o f each emoticon. Figure 6 shows
an emoticon to wh ic h males anger the highest score
and fe males gave sadness the highest score . This re-
sult indicate s a difference in the emotion evaluatio n
of males and fem ales.
We conduc te d a cluster analysis u sin g a six-
dimensional vector to represent each emoticon. We
used the h clust func tion of R and ca lculated it using
Wards criterion. Figure 7 shows the result, which in-
dicates two clusters. Table 3 shows example emoti-
cons for two clusters. The emoticons are divided into
positive and negative emoticons.
5 CONCLUSION
In this study, we focused on computer-mediated com-
munication and the use of emoticons used as a way
to express emotion in text. Our aim is an e moticon
recommendation system that depends on individua-
lity. We thus conduc ted two surveys to determine how
users use and interpret emoticons. The results show
that users may select emoticons dep ending on their
preferences and characteristics and sometimes they
may have different inte rpretations of the same emo-
ticon. However, the number o f subjects in this study
is small, so more sub je cts are needed to verify the re-
sults. In the future, we plan to implement the pro-
posed system and have sub jects evalu a te the system.
There are many cha llenges to implementing the pro-
posed system, which include determining the emoti-
cons that are best suited to express emotions, how to
guaran tee the individuality of users and how to com-
pare em oticons. Further, we need to determine the
best interface for our system and how to implement
it. We pla n to tackle these all challen ges in the future.
ICAART 2017 - 9th International Conference on Agents and Artificial Intelligence
462
1
1.5
2
2.5
3
3.5
4
4.5
5
^-^
Ѧ
䠄㼿 Ѧ 䠼䠅
^_^
^ 0 ^
^^
>Ѧ<
^0^/
Ӎӌ
o^o^o
T_T
>_<
;_;
> <
(Д㼿)
-_-#
¯_¯#
(䠼䜈㼿)
䠄䢟䕕䢟;
(Д;)
^_^;
¯¯;
(Д)
䠄䢟䕕䢟䠅
(䢛䕕䢛)
*_*
䠄䛴Д 䠼䠅
Σ䠄䢟䕕䢟䠅
䠄䢟ω䢟䠅
m(_ _)m
⿕㦂⪅ᖹᆒ
ඛ⾜◊✲
Figure 4: Evaluation values for happiness from the results of a previous study (31 emoticons from Kawakami (2008)) and this
study.
1
1.5
2
2.5
3
3.5
4
4.5
5
^-^
䠄㼿 Ѧ 䠼䠅
^ 0 ^
>Ѧ<
T_T
;_;
(Д㼿)
¯_¯#
䠄䢟䕕䢟;
^_^;
(Д)
(䢛䕕䢛)
^0^/
> <
o^o^o
(`ω䡡㼿)
(㼿䡡ω`)
((((䠗䢛Д)))))))
( ^ω^ )
m(_ _)m
䠄䠺ω䠺䠅
(㼿Д` )
( *ω㼿)
(䢟䞊䢟)
( ω)
(-_-)
:-D
%)
:-!
-@--@-
:-S
:-*
_(┐ε:)_
_(-ω-`_)՜)_
<3
:'-(
:-)
:-@
:O
@_@
:-P
m9(^Д^)
0(:3 )
O.o?
(>_<;)
(*.*)
( ˘ω˘)
䠄䖒䖓䠅
(^ω^;;;;;)
Xp
:D
:")
(㼿䠗ω䠗䠼)
(*㼿Ѧ)
( )
㻔㼿и•ω•и
(˃ᴗ˂)
(ˊˋ)
󲔜 󲔜
ʕ•̫•ʔ
*´`*̌
Ò8 ũ8 㼌䡝㻕
󰗚(󲔕󳙽/ᾥ’ 󲔕󳙽󲔕󳙾󰗚
:;(∩㼿ũ`∩);:
Ѧ
(@_@)
 

Figure 5: Comparison of happiness evaluation values given by males and females (131 emoticons).
Figure 6: Example of Evaluation value to a emoticon.
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