Adding Cartoon-like Motion to Realistic Animations

Rufino R. Ansara, Chris Joslin

Abstract

In comparison to traditional animation techniques, motion capture allows animators to obtain a large amount of realistic data in little time. In contrast, classical animation requires a significant amount of manual labour. The motivation behind our research is to look at methods that can fill the gap that separates realistic motion from cartoon animation. With this knowledge, classical animators could produce animated movies and nonrealistic video games in a shorter amount of time. To add cartoon-like qualities to realistic animations, we suggest an algorithm that changes the animation curves of motion capture data by modifying their local minima and maxima. We also propose a curve-based interface that allows users to quickly edit and visualize the changes applied to the animation. Through our user studies, we determine that the proposed curve interface is a good method of interaction. However, we find that in certain cases (both user-related and algorithmic), our animation results exhibit unwanted artefacts. Thus, we present various ways to reduce, avoid or eliminate these issues.

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Paper Citation


in Harvard Style

Ansara R. and Joslin C. (2017). Adding Cartoon-like Motion to Realistic Animations . In Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2017) ISBN 978-989-758-224-0, pages 137-147. DOI: 10.5220/0006174001370147


in Bibtex Style

@conference{grapp17,
author={Rufino R. Ansara and Chris Joslin},
title={Adding Cartoon-like Motion to Realistic Animations},
booktitle={Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2017)},
year={2017},
pages={137-147},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006174001370147},
isbn={978-989-758-224-0},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2017)
TI - Adding Cartoon-like Motion to Realistic Animations
SN - 978-989-758-224-0
AU - Ansara R.
AU - Joslin C.
PY - 2017
SP - 137
EP - 147
DO - 10.5220/0006174001370147