A Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activity

José Antonio Cicció, Luis Quesada

Abstract

Obesity and a sedentary lifestyle are relevant issues in today’s society. Even though different resources can be used to approach this problem, technology provides endless possibilities to fight against this problem. This article presents the results of a model to create augmented reality games where goals are achieved by doing physical activity (moving between different places). In order to evaluate the model, a prototype was built and presented to 50 participants. The results obtained indicated that an important percentage of the interviewees were attracted to the idea of playing a game to increase their physical activity.

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Paper Citation


in Harvard Style

Cicció J. and Quesada L. (2017). A Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activity . In Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, (BIOSTEC 2017) ISBN 978-989-758-213-4, pages 252-259. DOI: 10.5220/0006112102520259


in Bibtex Style

@conference{healthinf17,
author={José Antonio Cicció and Luis Quesada},
title={A Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activity},
booktitle={Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, (BIOSTEC 2017)},
year={2017},
pages={252-259},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006112102520259},
isbn={978-989-758-213-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 10th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, (BIOSTEC 2017)
TI - A Model Proposal for Augmented Reality Game Creation to Incentivize Physical Activity
SN - 978-989-758-213-4
AU - Cicció J.
AU - Quesada L.
PY - 2017
SP - 252
EP - 259
DO - 10.5220/0006112102520259