Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions

Tomohiro Nakayama, Kaori Izuishi, Fusako Kusunoki, Ryuichi Yoshida, Takayuki Adachi, Takeki Ogitsu, Hiroshi Takemura, Hiroshi Mizoguchi, Shigenori Inagaki

2014

Abstract

This paper proposes a simulation-based learning support system that animates extinct animals in synchronization with a human’s location and actions. The system provides learners with a near-real body experience, and the sense that they have entered the paleontological environment. The aim of the proposed system is for this experience to improve the learning effect. Obviously, it is impossible for learners to experience the actual paleontological environment, and it is therefore difficult for them to understand the link between this environment and its actuality. This difficulty can be decreased by the proposed system, which provides learners with a real body experience and sense of immersion. At this point in time, the authors are implementing a system based on the proposed concept. As a preliminary evaluation, we conduct an experiment using the system, and interview the participants about the improvement in the learning effect. The experimental results confirm that most learners feel a tangible improvement in the learning effect due to the enjoyment of moving their body during the learning process.

References

  1. El Rhalibi, A., Merabti, M., Ruwei Yun, Dan Liu, 2011, Game Based Learning Framework for Virtual 3D Dinosaurs Knowledge, Developments in E-systems Engineering, pages 419-424.
  2. Wernhuar Tarng, Hsin-Hun Liou, 2007, The Development of a Virtual Dinosaur Museum, Journal of Educational Technology Systems, Volume 35, Number 4, pages 385-409.
  3. Michael Tscholl, Robb Linfgren, Emily Johnson, 2013, Enacting Orbits: Refining the Design of a Full-Body Learning Simulation, Interaction Design and Children 2013, pages 451-454.
  4. Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto, 2010, “Vegetation interaction game: Digital SUGOROKU of vegetation succession for children,” ICEC2010, pages 493-495, 2010.
  5. Takayuki Adachi, Masafumi Goseki, Keita Muratsu, Hiroshi Mizoguchi, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Imagaki, Yoshiaki Takeda, 2013, Human SUGOROKU: Full-body Interaction System for Students to Learn Vegetation Succession, Interaction Design and Children 2013, pages 364-367.
  6. Takayuki Adachi,Masafumi Goseki,Hiroshi Takemura, Hiroshi Mizoguchi, Fusako Kusunoki, Masanori Sugimoto, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, 2012,”Study on Identification of People and 3D Position Measurement with Ultrasonic Sensors and Kinect Sensors”, Proc. NOLTA2012, pages 247-250.
  7. Jamie Shotton, Andrew Fitzgibbon, Mat Cook, Toby Sharp, Mark Finocchio, Richard Moore, Alex Kipman, and Andrew Blake, 2011,“ Real-Time Human PoseRecognition in Parts from a Single Depth Image”, 2011 IEEE International Conf. CVPR, pages1297- 1304.
Download


Paper Citation


in Harvard Style

Nakayama T., Izuishi K., Kusunoki F., Yoshida R., Adachi T., Ogitsu T., Takemura H., Mizoguchi H. and Inagaki S. (2014). Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions . In Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-021-5, pages 252-257. DOI: 10.5220/0004942802520257


in Bibtex Style

@conference{csedu14,
author={Tomohiro Nakayama and Kaori Izuishi and Fusako Kusunoki and Ryuichi Yoshida and Takayuki Adachi and Takeki Ogitsu and Hiroshi Takemura and Hiroshi Mizoguchi and Shigenori Inagaki},
title={Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2014},
pages={252-257},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004942802520257},
isbn={978-989-758-021-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions
SN - 978-989-758-021-5
AU - Nakayama T.
AU - Izuishi K.
AU - Kusunoki F.
AU - Yoshida R.
AU - Adachi T.
AU - Ogitsu T.
AU - Takemura H.
AU - Mizoguchi H.
AU - Inagaki S.
PY - 2014
SP - 252
EP - 257
DO - 10.5220/0004942802520257