INTERACTIVE DESIGN AND DEBUGGING OF GPU-BASED VOLUME VISUALIZATIONS

Jennis Meyer-Spradow, Timo Ropinski, Jörg Mensmann, Klaus Hinrichs

2010

Abstract

There is a growing need for custom visualization applications to deal with the rising amounts of volume data to be analyzed in fields like medicine, seismology, and meteorology. Visual programming techniques have been used in visualization and other fields to analyze and visualize data in an intuitive manner. However, this additional step of abstraction often results in a performance penalty during the actual rendering. In order to prevent this impact, a careful modularization of the required processing steps is necessary, which provides flexibility and good performance at the same time. In this paper, we will describe the technical foundations as well as the possible applications of such a modularization for GPU-based volume raycasting, which can be considered the state-of-the-art technique for interactive volume rendering. Based on the proposed modularization on a functional level, we will show how to integrate GPU-based volume ray-casting in a visual programming environment in such a way that a high degree of flexibility is achieved without any performance impact.

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Paper Citation


in Harvard Style

Meyer-Spradow J., Ropinski T., Mensmann J. and Hinrichs K. (2010). INTERACTIVE DESIGN AND DEBUGGING OF GPU-BASED VOLUME VISUALIZATIONS . In Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2010) ISBN 978-989-674-026-9, pages 239-245. DOI: 10.5220/0002832302390245


in Bibtex Style

@conference{grapp10,
author={Jennis Meyer-Spradow and Timo Ropinski and Jörg Mensmann and Klaus Hinrichs},
title={INTERACTIVE DESIGN AND DEBUGGING OF GPU-BASED VOLUME VISUALIZATIONS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2010)},
year={2010},
pages={239-245},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002832302390245},
isbn={978-989-674-026-9},
}


in EndNote Style

TY - CONF
JO - Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2010)
TI - INTERACTIVE DESIGN AND DEBUGGING OF GPU-BASED VOLUME VISUALIZATIONS
SN - 978-989-674-026-9
AU - Meyer-Spradow J.
AU - Ropinski T.
AU - Mensmann J.
AU - Hinrichs K.
PY - 2010
SP - 239
EP - 245
DO - 10.5220/0002832302390245