GPU-BASED NORMAL MAP GENERATION

Jesús Gumbau, Carlos González, Miguel Chover

2008

Abstract

This work presents a method for the generation of normal maps from two polygonal models: a very detailed one with a high polygonal density, and a coarser one which will be used for real-time rendering. This method generates the normal map of the high resolution model which can be applied to the coarser model to improve its shading. The normal maps are completely generated on the graphics hardware.

References

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  5. Gumbau, J., González, C., Chover, M., Fast GPU-based normal map generation for simplified models, WSCG'2006 Posters proceedings.
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Paper Citation


in Harvard Style

Gumbau J., González C. and Chover M. (2008). GPU-BASED NORMAL MAP GENERATION . In Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008) ISBN 978-989-8111-20-3, pages 62-67. DOI: 10.5220/0001097100620067


in Bibtex Style

@conference{grapp08,
author={Jesús Gumbau and Carlos González and Miguel Chover},
title={GPU-BASED NORMAL MAP GENERATION},
booktitle={Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)},
year={2008},
pages={62-67},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001097100620067},
isbn={978-989-8111-20-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)
TI - GPU-BASED NORMAL MAP GENERATION
SN - 978-989-8111-20-3
AU - Gumbau J.
AU - González C.
AU - Chover M.
PY - 2008
SP - 62
EP - 67
DO - 10.5220/0001097100620067