
 
activation of node i). For this example,  
 
equals 0.8214 and calculated 
 is 0.5246 which 
passed our threshold with 63%.  Therefore, red and 
ball1 are also able to trigger Moving Object context 
and cause the low-level controller to execute 
corresponding sensory-motor commands. 
6 CONCLUSION AND FUTURE 
WORKS 
In this paper we proposed an architecture to learn 
and act at a conceptual level by means of Semantic 
Networks. By introducing Semantic Networks and 
their usage in some research projects, a possible 
integration to LfD discussed. These aspects are 
valuable in concept forming and provide support for 
higher level cognitive activities such as behavior 
recognition. This integration is useful not only for 
LfD, but can be utilized in scaffolding, 
reinforcement learning or any other supervised 
learning algorithms. In this work, functionality of 
the system is tested with limited objects in the 
environment. In case of scaling up the number of 
entities in the working ontology, generalization will 
be more applicable. 
Currently, our approach is incapable of handling 
quantities and negations. In our future work, we are 
going to define new link types in the Semantic 
Networks and design the high-level control in a way 
that can learn more complex scenarios.  
ACKNOWLEDGEMENTS 
This work has been financed by the EU funded 
Initial Training Network (ITN) in the Marie-Curie 
People Programme (FP7): INTRO (INTeractive 
RObotics research network), grant agreement no.: 
238486. 
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