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Authors: Andrés Felipe Gómez 1 ; Andrés Colubri 2 and Jean Pierre Charalambos 1

Affiliations: 1 Universidad Nacional de Colombia, Colombia ; 2 Universidad Nacional de Colombia and Harvard University, Colombia

Keyword(s): Shader Programming, GLSL, Processing Language, Interactive Arts, Computational Design, Data Visualization.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Lighting and Appearance ; Point-Based Rendering ; Real-Time Rendering ; Rendering ; Rendering Hardware

Abstract: We describe an Application Program Interface (API) that facilitates the use of GLSL shaders in computational design, interactive arts, and data visualization. This API was first introduced in the version 2.0 of Processing, a programming language and environment widely used for teaching and production in the context of media arts and design, and has been recently completed in the 3.0 release. It aims to incorporate low-level shading programming into code-based design, by integrating traditional models of graphics programming with more expressive approaches afforded by the OpenGL pipeline on modern GPUs. We contrast Processing's shader API with similar interfaces available in other frameworks used in computational arts and design, in order to better understand its advantages and shortcomings.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Gómez, A.; Colubri, A. and Charalambos, J. (2016). Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks. In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP; ISBN 978-989-758-175-5; ISSN 2184-4321, SciTePress, pages 163-170. DOI: 10.5220/0005678301610168

@conference{grapp16,
author={Andrés Felipe Gómez. and Andrés Colubri. and Jean Pierre Charalambos.},
title={Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP},
year={2016},
pages={163-170},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005678301610168},
isbn={978-989-758-175-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP
TI - Shader Programming for Computational Arts and Design - A Comparison between Creative Coding Frameworks
SN - 978-989-758-175-5
IS - 2184-4321
AU - Gómez, A.
AU - Colubri, A.
AU - Charalambos, J.
PY - 2016
SP - 163
EP - 170
DO - 10.5220/0005678301610168
PB - SciTePress