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Authors: Andrew Schumann 1 and Krzysztof Pancerz 2

Affiliations: 1 University of Information Technology and Management, Poland ; 2 University of Information Technology and Management and University of Management and Administration, Poland

Keyword(s): Physarum polycephalum, Badhamia utricularis, bio-inspired game-theory, timed transition system, p-adic valued probability, knowledge state of plasmodium, strategy of plasmodium, user interface

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Biomedical Engineering ; Biomedical Signal Processing ; Computer Vision, Visualization and Computer Graphics ; Cybernetics and User Interface Technologies ; Devices ; Evolutionary Systems ; Fuzzy Systems and Signals ; Human-Computer Interaction ; Information and Systems Security ; Motion Control ; Physiological Computing Systems ; Physiological Processes and Bio-Signal Modeling, Non-Linear Dynamics ; Real-Time Systems

Abstract: The plasmodium is the large one-cell organism containing a mass of multinucleate protoplasm. It is an active feeding stage of Physarum polycephalum or Badhamia utricularis and it moves by protoplasmic streaming which reverses every 30-60 s. In moving, the plasmodium switches its direction or even multiplies in accordance with different biosignals attracting or repelling its motions, e.g. in accordance with pheromones of bacterial food, which attract the plasmodium, and high salt concentrations, which repel it. So, the plasmodium motions can be controlled by different topologies of attractants and repellents so that the plasmodium can be considered a programmable biological device in the form of a timed transition system, where attractants and repellents determine the set of all plasmodium transitions. Furthermore, we can define $p$-adic probabilities on these transitions and, using them, we can define a knowledge state of plasmodium and its game strategy in occupying attractants as payoffs for the plasmodium. As a result, we can regard the task of controlling the plasmodium motions as a game and we can design different interfaces in a game-theoretic setting for the controllers of plasmodium transitions. (More)

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Paper citation in several formats:
Schumann, A. and Pancerz, K. (2015). Interfaces in a Game-theoretic Setting for Controlling the Plasmodium Motions. In Proceedings of the International Conference on Bio-inspired Systems and Signal Processing (BIOSTEC 2015) - BIOSIGNALS; ISBN 978-989-758-069-7; ISSN 2184-4305, SciTePress, pages 338-343. DOI: 10.5220/0005285203380343

@conference{biosignals15,
author={Andrew Schumann. and Krzysztof Pancerz.},
title={Interfaces in a Game-theoretic Setting for Controlling the Plasmodium Motions},
booktitle={Proceedings of the International Conference on Bio-inspired Systems and Signal Processing (BIOSTEC 2015) - BIOSIGNALS},
year={2015},
pages={338-343},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005285203380343},
isbn={978-989-758-069-7},
issn={2184-4305},
}

TY - CONF

JO - Proceedings of the International Conference on Bio-inspired Systems and Signal Processing (BIOSTEC 2015) - BIOSIGNALS
TI - Interfaces in a Game-theoretic Setting for Controlling the Plasmodium Motions
SN - 978-989-758-069-7
IS - 2184-4305
AU - Schumann, A.
AU - Pancerz, K.
PY - 2015
SP - 338
EP - 343
DO - 10.5220/0005285203380343
PB - SciTePress