Author:
Larysa N. Nadolny
Affiliation:
West Chester University, United States
Keyword(s):
Extended Learning, Virtual Worlds, Social Networking, Augmented Reality, Serious Games, Blended Learning.
Related
Ontology
Subjects/Areas/Topics:
Blended Learning
;
Computer-Supported Education
;
Distance and e-Learning in a Global Context
;
e-Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Mobile Information Systems
;
Mobile Learning
;
Pedagogy Enhancement with e-Learning
;
Social Context and Learning Environments
;
Ubiquitous Learning
;
Virtual Learning Environments
;
Web Information Systems and Technologies
Abstract:
This paper introduces the concept of extended learning through the addition of emerging social technology in academic environments. In order to address the technological advances and learning spaces of the next generation, it is imperative for higher education institutions to take advantage of the tools used by students today. Suggested technological applications include social networking, immersive gaming, augmented reality, and virtual worlds. Discussion includes methods for integration and sample applications.