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Authors: Ivo Leitão and Beatriz Carmo

Affiliation: Faculdade de Ciências, Universidade de Lisboa, Portugal

Keyword(s): Terrain Rendering Algorithms, Level-of-Detail, Spatial and Temporal Coherence.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Interactive Environments ; Multi-Resolution Modeling ; Real-Time Graphics ; Real-Time Rendering ; Rendering ; Rendering Algorithms

Abstract: With the advent of modern graphic processors, rendering a complex terrain in real time was suddenly possible. However the constant struggle between rendering quality and real time performance is still demanding more that we can actually get. Terrains are a prime example of that, the sheer amount of geometry and the constant need to achieve higher standards in image quality are always taking the graphical processors to their limits. Level of detail techniques, are therefore very important in this area and were used in multiple algorithms through the years. Tiled blocks are a category of terrain algorithms where the terrain is partitioned into square patches that are tessellated at different resolutions. This paper describes and compares two of the most common approaches used in the simplification process: block based simplification, where the simplification is local to the block, and quadtree based simplification, which uses the spatial partitioning principle of the quadtree to perfor m the simplification. (More)

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Paper citation in several formats:
Leitão, I. and Carmo, B. (2009). BLOCK AND QUADTREE BASED SIMPLIFICATION IN TILED BLOCKS TERRAIN ALGORITHMS. In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2009) - GRAPP; ISBN 978-989-8111-67-8; ISSN 2184-4321, SciTePress, pages 205-210. DOI: 10.5220/0001797502050210

@conference{grapp09,
author={Ivo Leitão. and Beatriz Carmo.},
title={BLOCK AND QUADTREE BASED SIMPLIFICATION IN TILED BLOCKS TERRAIN ALGORITHMS},
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2009) - GRAPP},
year={2009},
pages={205-210},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001797502050210},
isbn={978-989-8111-67-8},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2009) - GRAPP
TI - BLOCK AND QUADTREE BASED SIMPLIFICATION IN TILED BLOCKS TERRAIN ALGORITHMS
SN - 978-989-8111-67-8
IS - 2184-4321
AU - Leitão, I.
AU - Carmo, B.
PY - 2009
SP - 205
EP - 210
DO - 10.5220/0001797502050210
PB - SciTePress