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Authors: Héctor Orozco 1 ; Félix Ramos 1 ; Victor Fernández 1 ; Octavio Gutiérrez 1 ; Marco Ramos 2 and Daniel Thalmann 3

Affiliations: 1 CINVESTAV del I.P.N., Unidad Guadalajara, Mexico ; 2 Universidad Autónoma del Estado de México, Mexico ; 3 École Polytechnique Fédérale de Lausanne, Switzerland

Keyword(s): Human behavior simulation, Virtual humans, Personality, MMPI, EBDI agents.

Related Ontology Subjects/Areas/Topics: Agent Models and Architectures ; Agents ; Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Autonomous Systems ; Bioinformatics ; Biomedical Engineering ; Case-Based Reasoning ; Cognitive Systems ; Computational Intelligence ; Enterprise Information Systems ; Evolutionary Computing ; Formal Methods ; Fuzzy Systems ; Informatics in Control, Automation and Robotics ; Information Systems Analysis and Specification ; Intelligent Control Systems and Optimization ; Logic Programming ; Methodologies and Technologies ; Model-Based Reasoning ; Operational Research ; Pattern Recognition ; Planning and Scheduling ; Simulation ; Simulation and Modeling ; Soft Computing ; Symbolic Systems ; Task Planning and Execution ; Theory and Methods

Abstract: In this paper, we present a new cognitive model based on Psychology for simulating human behavior in realistic virtual humans. To do this, we use the Minnesota Multiphasic Personality Inventory (MMPI), taking into account the personality scales defined in it to endow the virtual humans with a real personality and form a set of fuzzy rules used to obtain the emotional influences that modify virtual humans' affective state according to their personality and the events they perceive from their environment. We also implemented an EBDI-based action selection by using an event calculus definition. This action selection mechanism allows virtual humans to perform actions based on their current emotional state, their beliefs, their desires and their intentions. These actions define virtual humans' behavior for each situation they experience in the environment. As case study, we present an scenario where a male virtual human with a psychopathic personality and a female virtual human with a hys teric personality are interacting in a real way. (More)

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Paper citation in several formats:
Orozco, H.; Ramos, F.; Fernández, V.; Gutiérrez, O.; Ramos, M. and Thalmann, D. (2010). A COGNITIVE MODEL FOR HUMAN BEHAVIOR SIMULATION IN EBDI VIRTUAL HUMANS. In Proceedings of the 2nd International Conference on Agents and Artificial Intelligence - Volume 2: ICAART; ISBN 978-989-674-022-1; ISSN 2184-433X, SciTePress, pages 104-111. DOI: 10.5220/0002738001040111

@conference{icaart10,
author={Héctor Orozco. and Félix Ramos. and Victor Fernández. and Octavio Gutiérrez. and Marco Ramos. and Daniel Thalmann.},
title={A COGNITIVE MODEL FOR HUMAN BEHAVIOR SIMULATION IN EBDI VIRTUAL HUMANS},
booktitle={Proceedings of the 2nd International Conference on Agents and Artificial Intelligence - Volume 2: ICAART},
year={2010},
pages={104-111},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002738001040111},
isbn={978-989-674-022-1},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the 2nd International Conference on Agents and Artificial Intelligence - Volume 2: ICAART
TI - A COGNITIVE MODEL FOR HUMAN BEHAVIOR SIMULATION IN EBDI VIRTUAL HUMANS
SN - 978-989-674-022-1
IS - 2184-433X
AU - Orozco, H.
AU - Ramos, F.
AU - Fernández, V.
AU - Gutiérrez, O.
AU - Ramos, M.
AU - Thalmann, D.
PY - 2010
SP - 104
EP - 111
DO - 10.5220/0002738001040111
PB - SciTePress