Authors:
A. C. Kalpakas
;
K. N. Stampoulis
;
N. A. Zikos
and
S. K. Zaharos
Affiliation:
Aristotle University of Thessaloniki, Greece
Keyword(s):
Human-computer Interaction, Board Games, Hand gestures, Gestures Recognition, Image processing, Usability, Entertainment and games.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
Design and Implementation of Signal Processing Systems
;
e-Business
;
Enterprise Information Systems
;
Entertainment
;
Human-Machine Interface
;
Multimedia
;
Multimedia Databases, Indexing, Recognition and Retrieval
;
Multimedia Systems and Applications
;
Telecommunications
Abstract:
The purpose of the current project is to demonstrate a complete interactive application capable of recognizing 2D hand gestures in order to interact with computer-based board games without the use of a special input devices, such as pointer, mouse or keyboard. A web camera is placed at the top of the platform and captures in real-time player’s hand gestures and then recognizes the position of his fingertip on the board. The user is able to choose a piece, select a destination spot and move a piece just by simply placing and moving his/her index finger onto the board. Therefore an interactive, compact platform was developed, containing a light-wood construction, a printed chess board and a conventional webcam in order to test the effectiveness of the system. The suggested interactive system is fully compatible with the latest software technologies, uses a custom GUI, real-time 2D hand gesture recognizer and earcons.