loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: André Campos 1 ; Alberto Signoretti 2 and Mário Rodrigues 3

Affiliations: 1 Federal University of RN - UFRN, Brazil ; 2 State University of RN - UERN, Brazil ; 3 University of Aveiro - UA, Portugal

Keyword(s): Computational Thinking, Storytelling, Digital Interactive Book, Computer Science Education.

Related Ontology Subjects/Areas/Topics: Authoring Tools and Content Development ; Computer-Supported Education ; e-Learning ; e-Learning Platforms ; Information Technologies Supporting Learning ; Simulation and Modeling ; Simulation Tools and Platforms

Abstract: In the past years, there was a growing interest in teaching computational thinking in elementary and high school institutions. Although the idea is spread and well accepted among academics, it has been rarely put in practice in the classrooms. Currently, when a programming-related activity is offered, with some few exceptions, it is usually presented as an extra-curricular (optional) activity. However, it does not need to be disassociated from the common school curriculum. The present work is based on the idea that programming logic can be used transversally with different subjects, such as history, geography, science, literacy, mathematics, among others. The authors envisage to accomplish this goal by enabling programming as a supporting tool for teachers and students, allowing them to create digital interactive books. The tool, named piBook, has its main focus in the production of interactive storytelling using non-linear narratives. Besides, it is also possible to create textual games (such as role-playing games), interactive activities (such as quizzes), tutorials, chatbots and similar applications. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.208.172.3

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Campos, A.; Signoretti, A. and Rodrigues, M. (2017). An Interactive Book Authoring Tool to Introduce Programming Logic in Schools. In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-239-4; ISSN 2184-5026, SciTePress, pages 140-148. DOI: 10.5220/0006333501400148

@conference{csedu17,
author={André Campos. and Alberto Signoretti. and Mário Rodrigues.},
title={An Interactive Book Authoring Tool to Introduce Programming Logic in Schools},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2017},
pages={140-148},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006333501400148},
isbn={978-989-758-239-4},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - An Interactive Book Authoring Tool to Introduce Programming Logic in Schools
SN - 978-989-758-239-4
IS - 2184-5026
AU - Campos, A.
AU - Signoretti, A.
AU - Rodrigues, M.
PY - 2017
SP - 140
EP - 148
DO - 10.5220/0006333501400148
PB - SciTePress