loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Guillaume Gilet 1 ; Jean-Michel Dischler 1 and Luc Soler 2

Affiliations: 1 Laboratoire des Sciences de l’Images, de l’Informatique et de la Télédétection, Université Louis Pasteur, France ; 2 Institut de Recherche contre le cancer de l’appareil digestif, France

Keyword(s): Volume Rendering, Point-Based Rendering, Raycasting.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Point-Based Rendering ; Real-Time Rendering ; Rendering ; Rendering Algorithms

Abstract: Splatting-based methods are well suited to render large hierarchical structured or unstructured point-based volumetric datasets. However, as for most object-order volume rendering methods, one major problem still remains the processing of huge amounts of elements usually necessary to represent highly detailed densely sampled datasets, which can lead to poor performances. Resampling into 3D textures to apply hardware-based raycasting is a common way of improving framerate in such cases but often with a certain precision loss related to limited texture memory. Switching between these two rendering techniques is interesting in order to keep the advantages of both and has thus been proposed before, but not in a smooth and hierarchical manner. In this paper, we show that for most point-based volumetric datasets, some parts of the model can be rendered more efficiently with a texture-based method, whereas other parts can be rendered as usual using splatting. We address the issue of provi ding a smooth hierarchical transition between the two methods using a data-dependent approach based on a per-pixel ray-driven rendering scheme. In practice, our transition scheme allows users a good control of the performance/quality trade-off. Through a comparison with standard hierarchical EWA splatting, we show that our smooth transition can lead to an improvement of framerate without introducing visual inconsistencies or artifacts. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.139.238.76

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Gilet, G.; Dischler, J. and Soler, L. (2008). FROM VOLUME SPLATTING TO RAYCASTING - A Smooth Transition. In Proceedings of the Third International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2008) - GRAPP; ISBN 978-989-8111-20-3; ISSN 2184-4321, SciTePress, pages 217-222. DOI: 10.5220/0001096002170222

@conference{grapp08,
author={Guillaume Gilet. and Jean{-}Michel Dischler. and Luc Soler.},
title={FROM VOLUME SPLATTING TO RAYCASTING - A Smooth Transition},
booktitle={Proceedings of the Third International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2008) - GRAPP},
year={2008},
pages={217-222},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001096002170222},
isbn={978-989-8111-20-3},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the Third International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2008) - GRAPP
TI - FROM VOLUME SPLATTING TO RAYCASTING - A Smooth Transition
SN - 978-989-8111-20-3
IS - 2184-4321
AU - Gilet, G.
AU - Dischler, J.
AU - Soler, L.
PY - 2008
SP - 217
EP - 222
DO - 10.5220/0001096002170222
PB - SciTePress