Authors:
Arturo I Concepcion
;
Sunny Lin
;
Tiffany Chiang
;
Patrick O'Connor
;
Michael Korcha
and
Darnell Shumpert
Affiliation:
California State University San Bernardino, United States
Keyword(s):
Collaborative Learning, Project-based Learning, Immersive Learning, Mobile Applications.
Related
Ontology
Subjects/Areas/Topics:
Artificial Intelligence
;
Biomedical Engineering
;
Biomedical Signal Processing
;
Classroom Management
;
Collaborative Learning
;
Computational Intelligence
;
Computer-Supported Education
;
Domain Applications and Case Studies
;
Fuzzy Systems
;
Health Engineering and Technology Applications
;
Human-Computer Interaction
;
Immersive Learning
;
Industrial, Financial and Medical Applications
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
;
Methodologies and Methods
;
Neural Networks
;
Neurocomputing
;
Neurotechnology, Electronics and Informatics
;
Pattern Recognition
;
Physiological Computing Systems
;
Project Based Learning and Engineering Education
;
Sensor Networks
;
Signal Processing
;
Social Context and Learning Environments
;
Soft Computing
;
Standards and Interoperability
;
Theory and Methods
;
Ubiquitous Learning
Abstract:
A faculty/staff/student team was used as a collaboration model to develop, maintain, and improve mobile applications built for use by students on the campus of California State University, San Bernardino. The team was developed in the software engineering class where the projects are mobile applications requested by real clients in the campus. After the class is over, the students continue the development through independent studies and senior projects. During this time, the students work with a team of student interns and staff from the Administrative Computing Services, Information Technology Division of the campus until the mobile applications are published in both Google Play and Apple App Store. Using the CSUSB Student Opinion of Teaching Effectiveness (SOTE) surveys of the software engineering classes of 2009 – 2013, we found that students learn tremendously through hands-on experience and actual interactions with real clients, and also found that the principles and concepts of
software engineering are learned better.
(More)