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Authors: Alon Grubshtein and Amnon Meisels

Affiliation: Ben Gurion University of the Negev, Israel

Keyword(s): Multi agent systems, Self interest, Cooperation, Cost of cooperation.

Related Ontology Subjects/Areas/Topics: Agents ; Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Cooperation and Coordination ; Distributed and Mobile Software Systems ; Economic Agent Models ; Enterprise Information Systems ; Knowledge Engineering and Ontology Development ; Knowledge-Based Systems ; Multi-Agent Systems ; Negotiation and Interaction Protocols ; Software Engineering ; Symbolic Systems

Abstract: Many real world Multi Agent Systems encompass a large population of self interested agents which are connected with one another in an intricate network. If one is willing to accept the common axioms of Game Theory one can assume that the population will arrange itself into an equilibrium state. The present position paper proposes to use a mediating cooperative distributed algorithm instead. A setting where agents have to choose one action out of two - download information or free-ride their neighbors’ effort - has been studied recently. The present position paper proposes a method for constructing a Distributed Constraint Optimization Problem (DCOP) for a Network Game. The main result is that one can show that by cooperatively minimizing the constructed DCOP for a global solution all agents stand to gain at least as much as their equilibrium gain, and often more. This provides a mechanism for cooperation in a Network Game that is beneficial for all participating agents.

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Paper citation in several formats:
Grubshtein, A. and Meisels, A. (2011). COOPERATION MECHANISM FOR A NETWORK GAME. In Proceedings of the 3rd International Conference on Agents and Artificial Intelligence - Volume 1: ICAART; ISBN 978-989-8425-41-6; ISSN 2184-433X, SciTePress, pages 336-341. DOI: 10.5220/0003276303360341

@conference{icaart11,
author={Alon Grubshtein. and Amnon Meisels.},
title={COOPERATION MECHANISM FOR A NETWORK GAME},
booktitle={Proceedings of the 3rd International Conference on Agents and Artificial Intelligence - Volume 1: ICAART},
year={2011},
pages={336-341},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003276303360341},
isbn={978-989-8425-41-6},
issn={2184-433X},
}

TY - CONF

JO - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence - Volume 1: ICAART
TI - COOPERATION MECHANISM FOR A NETWORK GAME
SN - 978-989-8425-41-6
IS - 2184-433X
AU - Grubshtein, A.
AU - Meisels, A.
PY - 2011
SP - 336
EP - 341
DO - 10.5220/0003276303360341
PB - SciTePress