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Authors: Jeffrey Smith ; Thomas Booth and Reynold Bailey

Affiliation: Rochester Institute of Technology, United States

Keyword(s): Ray-tracing, Eye-tracking, Real-time

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Real-Time Rendering ; Rendering ; Rendering Algorithms ; Systems and Software Architectures for Rendering

Abstract: The application of human visual perception models to remove imperceptible components in a graphics system, has been proven effective in achieving significant computational speedup. Previous implementations of such techniques have focused on spatial level of detail reduction, which typically results in noticeable degradation of image quality. We introduce Refresh Rate Modulation (RRM), a novel perceptual optimization technique that produces better performance enhancement while more effectively preserving image quality and resolving static scene elements in full detail. In order to demonstrate the effectiveness of this technique, we have developed a graphics framework that interfaces with eye tracking hardware to take advantage of user fixation data in real-time. Central to the framework is a high-performance GPGPU ray-tracing engine. RRM reduces the frequency with which pixels outside of the foveal region are updated by the ray-tracer. A persistent pixel buffer is maintained such that peripheral data from previous frames provides context for the foveal image in the current frame. Applying the RRM technique to the ray-tracing engine results in a speedup of 3.2 (260 fps vs. 82 fps at 1080p) for the classic Whitted scene without secondary rays and a speedup of 6.3 (119 fps vs. 19 fps at 1080p) with them. We also observe a speedup of 2.8 (138 fps vs. 49 fps at 1080p) for a high-polygon scene that depicts the Stanford Bunny. A user study indicates that RRM achieves these results with minimal impact to perceived image quality. We also investigate the performance benefits of increasing physics engine error tolerance for bounding volume hierarchy based collision detection when the scene elements involved are in the user’s periphery. For a scene with a static high-polygon model and 50 moving spheres, a speedup of 1.8 was observed for physics calculations. (More)

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Paper citation in several formats:
Smith, J.; Booth, T. and Bailey, R. (2014). Refresh Rate Modulation for Perceptually Optimized Computer Graphics. In Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) - GRAPP; ISBN 978-989-758-002-4; ISSN 2184-4321, SciTePress, pages 200-208. DOI: 10.5220/0004691102000208

@conference{grapp14,
author={Jeffrey Smith. and Thomas Booth. and Reynold Bailey.},
title={Refresh Rate Modulation for Perceptually Optimized Computer Graphics},
booktitle={Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) - GRAPP},
year={2014},
pages={200-208},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004691102000208},
isbn={978-989-758-002-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2014) - GRAPP
TI - Refresh Rate Modulation for Perceptually Optimized Computer Graphics
SN - 978-989-758-002-4
IS - 2184-4321
AU - Smith, J.
AU - Booth, T.
AU - Bailey, R.
PY - 2014
SP - 200
EP - 208
DO - 10.5220/0004691102000208
PB - SciTePress