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Authors: Maria Ángeles Calabuig 1 ; Moisés Ferrer 1 ; Mariano Alcañiz 2 and Juan José Fuertes 1

Affiliations: 1 Universidad Politécnica de Valencia, Spain ; 2 Universidad Politécnica de Valencia and Ciber, Spain

Keyword(s): 3D Immersive videoconferencing, Scene reconstruction, Model rendering, Marching Cubes.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; High-Performance Computing and Parallel Rendering ; Real-Time Rendering ; Rendering

Abstract: This paper presents a comparative study of the Marching Cubes techniques and describes their optimised implementations for a 3D videoconferencing system with the aim of obtaining maximum efficiency and flexibility. Different approaches in the CPU and in the GPU are compared in order to analyze the influence of the rendering process in the reconstruction algorithm. To do this, several 3D scenes were captured, codified and sent to a real-time rendering system that reconstructs 3D models at high speed.

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Paper citation in several formats:
Ángeles Calabuig, M.; Ferrer, M.; Alcañiz, M. and José Fuertes, J. (2011). A COMPARATIVE STUDY OF THE MARCHING CUBES TECHNIQUES FOR 3D REAL-TIME RENDERING OF SCENES IN VIDEOCONFERENCING SYSTEMS. In Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2011) - GRAPP; ISBN 978-989-8425-45-4; ISSN 2184-4321, SciTePress, pages 203-206. DOI: 10.5220/0003320102030206

@conference{grapp11,
author={Maria {Ángeles Calabuig}. and Moisés Ferrer. and Mariano Alcañiz. and Juan {José Fuertes}.},
title={A COMPARATIVE STUDY OF THE MARCHING CUBES TECHNIQUES FOR 3D REAL-TIME RENDERING OF SCENES IN VIDEOCONFERENCING SYSTEMS},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2011) - GRAPP},
year={2011},
pages={203-206},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003320102030206},
isbn={978-989-8425-45-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications (VISIGRAPP 2011) - GRAPP
TI - A COMPARATIVE STUDY OF THE MARCHING CUBES TECHNIQUES FOR 3D REAL-TIME RENDERING OF SCENES IN VIDEOCONFERENCING SYSTEMS
SN - 978-989-8425-45-4
IS - 2184-4321
AU - Ángeles Calabuig, M.
AU - Ferrer, M.
AU - Alcañiz, M.
AU - José Fuertes, J.
PY - 2011
SP - 203
EP - 206
DO - 10.5220/0003320102030206
PB - SciTePress