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Authors: Satyam Agarwal and Priya Seetharaman

Affiliation: Indian Institute of Management Calcutta, India

Keyword(s): Modding, Games, Development Phases, User-interaction.

Related Ontology Subjects/Areas/Topics: Collaborative and Social Interaction ; Collaborative Computing ; Enterprise Information Systems ; Human-Computer Interaction ; Society, e-Business and e-Government ; Software Agents and Internet Computing ; Web 2.0 and Social Networking Controls ; Web Information Systems and Technologies

Abstract: Game modding has been rapidly emerging as a source of competitive advantage in the gaming industry. While gaming companies are increasingly focusing towards establishing modder communities, very little is known about the process of modding itself. In this paper, we have carried out an analysis of activities of mod developers on mod distribution websites and their interactions with mod users. The theoretical lens of meta-structuring of technology use mediation helps us understand the phases of mod development. The phases relate to the activities that gamers and modders perform in order to maximize the game-play experience and usage of the mods respectively. We believe that these phases are integral part of mod development and can be used to establish appropriate support infrastructure to nurture modder communities. The paper concludes with implications for gaming firms and modding communities along with potential for further research in the area.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Agarwal, S. and Seetharaman, P. (2015). Understanding Game Modding through Phases of Mod Development. In Proceedings of the 17th International Conference on Enterprise Information Systems - Volume 3: ICEIS; ISBN 978-989-758-098-7; ISSN 2184-4992, SciTePress, pages 114-121. DOI: 10.5220/0005378801140121

@conference{iceis15,
author={Satyam Agarwal. and Priya Seetharaman.},
title={Understanding Game Modding through Phases of Mod Development},
booktitle={Proceedings of the 17th International Conference on Enterprise Information Systems - Volume 3: ICEIS},
year={2015},
pages={114-121},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005378801140121},
isbn={978-989-758-098-7},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 17th International Conference on Enterprise Information Systems - Volume 3: ICEIS
TI - Understanding Game Modding through Phases of Mod Development
SN - 978-989-758-098-7
IS - 2184-4992
AU - Agarwal, S.
AU - Seetharaman, P.
PY - 2015
SP - 114
EP - 121
DO - 10.5220/0005378801140121
PB - SciTePress