Improving Students’ Interest to Learn Mandarin with Mandamonik Game in Three Languages

Yi Ying, Putri Mustika Susilo, Fu Ruomei, Theresia

2018

Abstract

Foreign language education has begun to incorporate conventional education with mobile learning or "M-Learning." M-Learning offers a modern way to support the learning process through mobile devices, such as handheld computers and tablets, MP3 players, smartphones and mobile phones. This study explains the learning of Chinese through M-learning with a smartphone. With the development of technology, the use of smartphones among elementary school students is also increasing especially for games. Students' interest to play games, especially on smartphones becomes the background for researchers to design the Chinese learning by emphasizing on game-based learning. Researchers before designing the smartphone games first surveyed 129 elementary school students grade 1-6 in two private elementary schools in Jakarta about the use of smartphones and the interest of students to play educational games. From the survey, researchers designed a game application called "Mandamonik." This application consists of three types of games, namely memory game, puzzle game and word crosshairs game. The authors asked 33 students to play the game. From the students’ feedback, it is known that 85% of students consider the game Chinese Character helps Chinese learning especially mastery of vocabulary.

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Paper Citation


in Harvard Style

Ying Y., Susilo P., Ruomei F. and Theresia. (2018). Improving Students’ Interest to Learn Mandarin with Mandamonik Game in Three Languages. In Proceedings of the 3rd International Conference on Social Sciences, Laws, Arts and Humanities - Volume 1: BINUS-JIC, ISBN 978-989-758-515-9, pages 99-103. DOI: 10.5220/0010003200002917


in Bibtex Style

@conference{binus-jic18,
author={Yi Ying and Putri Mustika Susilo and Fu Ruomei and Theresia},
title={Improving Students’ Interest to Learn Mandarin with Mandamonik Game in Three Languages},
booktitle={Proceedings of the 3rd International Conference on Social Sciences, Laws, Arts and Humanities - Volume 1: BINUS-JIC,},
year={2018},
pages={99-103},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010003200002917},
isbn={978-989-758-515-9},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 3rd International Conference on Social Sciences, Laws, Arts and Humanities - Volume 1: BINUS-JIC,
TI - Improving Students’ Interest to Learn Mandarin with Mandamonik Game in Three Languages
SN - 978-989-758-515-9
AU - Ying Y.
AU - Susilo P.
AU - Ruomei F.
AU - Theresia.
PY - 2018
SP - 99
EP - 103
DO - 10.5220/0010003200002917